package WayofTime.bloodmagic.block; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.apibutnotreally.Constants; import WayofTime.bloodmagic.tile.routing.TileInputRoutingNode; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import javax.annotation.Nullable; public class BlockInputRoutingNode extends BlockRoutingNode { public BlockInputRoutingNode() { super(); setUnlocalizedName(BloodMagic.MODID + ".inputRouting"); } @Override //TODO: Combine BlockInputRoutingNode and BlockInputRoutingNode so they have the same superclass public void breakBlock(World world, BlockPos pos, IBlockState state) { TileEntity tile = world.getTileEntity(pos); if (tile instanceof TileInputRoutingNode) { ((TileInputRoutingNode) tile).removeAllConnections(); ((TileInputRoutingNode) tile).dropItems(); } super.breakBlock(world, pos, state); } @Override public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) { if (world.getTileEntity(pos) instanceof TileInputRoutingNode) { player.openGui(BloodMagic.instance, Constants.Gui.ROUTING_NODE_GUI, world, pos.getX(), pos.getY(), pos.getZ()); } return true; } @Override public boolean hasTileEntity(IBlockState state) { return true; } @Nullable @Override public TileEntity createTileEntity(World world, IBlockState state) { return new TileInputRoutingNode(); } }