package WayofTime.bloodmagic.api.event; import net.minecraft.entity.player.EntityPlayer; import net.minecraftforge.fml.common.eventhandler.Cancelable; import net.minecraftforge.fml.common.eventhandler.Event; @Cancelable public class SacrificeKnifeUsedEvent extends Event { public final EntityPlayer player; public final int healthDrained; public boolean shouldDrainHealth; public boolean shouldFillAltar; public SacrificeKnifeUsedEvent(EntityPlayer player, boolean shouldDrainHealth, boolean shouldFillAltar, int hp) { this.player = player; this.shouldDrainHealth = shouldDrainHealth; this.shouldFillAltar = shouldFillAltar; this.healthDrained = hp; } }