package wayoftime.bloodmagic.common.item; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.SwordItem; import net.minecraft.util.ActionResult; import net.minecraft.util.Hand; import net.minecraft.world.World; import net.minecraftforge.common.ToolType; import wayoftime.bloodmagic.BloodMagic; import wayoftime.bloodmagic.anointment.Anointment; public class ItemAnointmentProvider extends Item { public Anointment anointment; public ItemAnointmentProvider(Anointment anointment) { super(new Item.Properties().maxStackSize(16).group(BloodMagic.TAB)); this.anointment = anointment; } @Override public ActionResult onItemRightClick(World world, PlayerEntity player, Hand hand) { ItemStack stack = player.getHeldItem(hand); ItemStack weaponStack = player.getHeldItem(hand == Hand.MAIN_HAND ? Hand.OFF_HAND : Hand.MAIN_HAND); // if (world.isRemote && !unusable) // { // Vector3d vec = player.getLookVec(); // double wantedVelocity = 1.7; // // // TODO - Revisit after potions //// if (player.isPotionActive(RegistrarBloodMagic.BOOST)) //// { //// int amplifier = player.getActivePotionEffect(RegistrarBloodMagic.BOOST).getAmplifier(); //// wantedVelocity += (1 + amplifier) * (0.35); //// } // // player.setMotion(vec.x * wantedVelocity, vec.y * wantedVelocity, vec.z * wantedVelocity); // } // // world.playSound(player, player.getPosX(), player.getPosY(), player.getPosZ(), SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) // * 0.8F); if (!world.isRemote) { if (!weaponStack.isEmpty() && isItemValidForApplication(weaponStack)) { ToolType d; } } return super.onItemRightClick(world, player, hand); } public boolean isItemValidForApplication(ItemStack stack) { return isItemTool(stack) || isItemSword(stack); } public static boolean isItemTool(ItemStack stack) { return !stack.getItem().getToolTypes(stack).isEmpty(); } public static boolean isItemSword(ItemStack stack) { return stack.getItem() instanceof SwordItem; } }