package wayoftime.bloodmagic.common.block; import net.minecraft.block.BlockState; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.IBlockReader; import wayoftime.bloodmagic.tile.TileDeforesterCharge; public class BlockDeforesterCharge extends BlockShapedExplosive { public BlockDeforesterCharge(int explosionSize, Properties properties) { super(explosionSize, properties); } @Override public TileEntity createTileEntity(BlockState state, IBlockReader world) { return new TileDeforesterCharge(); } }