package WayofTime.alchemicalWizardry.common.renderer.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraftforge.common.util.ForgeDirection; public class ModelSpellEnhancementBlock extends ModelBase { //fields ModelRenderer core; ModelRenderer frame1; ModelRenderer frame2; ModelRenderer frame3; ModelRenderer frame4; ModelRenderer frame5; ModelRenderer frame6; ModelRenderer frame7; ModelRenderer frame8; ModelRenderer frame9; ModelRenderer frame10; ModelRenderer frame11; ModelRenderer frame12; ModelRenderer outputMain; ModelRenderer inputMain; ModelRenderer output1; ModelRenderer output2; ModelRenderer output3; ModelRenderer output4; ModelRenderer input1; ModelRenderer input2; ModelRenderer input3; ModelRenderer input4; ModelRenderer outputSecond; public ModelSpellEnhancementBlock() { textureWidth = 128; textureHeight = 64; core = new ModelRenderer(this, 0, 0); core.addBox(-3F, -3F, -3F, 6, 6, 6); core.setRotationPoint(0F, 16F, 0F); core.setTextureSize(128, 64); core.mirror = true; setRotation(core, 0F, 0F, 0F); frame1 = new ModelRenderer(this, 0, 32); frame1.addBox(-7F, 5F, -7F, 14, 2, 2); frame1.setRotationPoint(0F, 16F, 0F); frame1.setTextureSize(128, 64); frame1.mirror = true; setRotation(frame1, 0F, 0F, 0F); frame2 = new ModelRenderer(this, 24, 19); frame2.addBox(5F, -5F, -7F, 2, 10, 2); frame2.setRotationPoint(0F, 16F, 0F); frame2.setTextureSize(128, 64); frame2.mirror = true; setRotation(frame2, 0F, 0F, 0F); frame3 = new ModelRenderer(this, 0, 19); frame3.addBox(-7F, -5F, -7F, 2, 10, 2); frame3.setRotationPoint(0F, 16F, 0F); frame3.setTextureSize(128, 64); frame3.mirror = true; setRotation(frame3, 0F, 0F, 0F); frame4 = new ModelRenderer(this, 0, 14); frame4.addBox(-7F, -7F, -7F, 14, 2, 2); frame4.setRotationPoint(0F, 16F, 0F); frame4.setTextureSize(128, 64); frame4.mirror = true; setRotation(frame4, 0F, 0F, 0F); frame5 = new ModelRenderer(this, 0, 57); frame5.addBox(-7F, 5F, 5F, 14, 2, 2); frame5.setRotationPoint(0F, 16F, 0F); frame5.setTextureSize(128, 64); frame5.mirror = true; setRotation(frame5, 0F, 0F, 0F); frame6 = new ModelRenderer(this, 0, 44); frame6.addBox(5F, -5F, 5F, 2, 10, 2); frame6.setRotationPoint(0F, 16F, 0F); frame6.setTextureSize(128, 64); frame6.mirror = true; setRotation(frame6, 0F, 0F, 0F); frame7 = new ModelRenderer(this, 24, 44); frame7.addBox(-7F, -5F, 5F, 2, 10, 2); frame7.setRotationPoint(0F, 16F, 0F); frame7.setTextureSize(128, 64); frame7.mirror = true; setRotation(frame7, 0F, 0F, 0F); frame8 = new ModelRenderer(this, 0, 39); frame8.addBox(-7F, -7F, 5F, 14, 2, 2); frame8.setRotationPoint(0F, 16F, 0F); frame8.setTextureSize(128, 64); frame8.mirror = true; setRotation(frame8, 0F, 0F, 0F); frame9 = new ModelRenderer(this, 66, 14); frame9.addBox(5F, 5F, -5F, 2, 2, 10); frame9.setRotationPoint(0F, 16F, 0F); frame9.setTextureSize(128, 64); frame9.mirror = true; setRotation(frame9, 0F, 0F, 0F); frame10 = new ModelRenderer(this, 40, 14); frame10.addBox(-7F, 5F, -5F, 2, 2, 10); frame10.setRotationPoint(0F, 16F, 0F); frame10.setTextureSize(128, 64); frame10.mirror = true; setRotation(frame10, 0F, 0F, 0F); frame11 = new ModelRenderer(this, 66, 0); frame11.addBox(5F, -7F, -5F, 2, 2, 10); frame11.setRotationPoint(0F, 16F, 0F); frame11.setTextureSize(128, 64); frame11.mirror = true; setRotation(frame11, 0F, 0F, 0F); frame12 = new ModelRenderer(this, 40, 0); frame12.addBox(-7F, -7F, -5F, 2, 2, 10); frame12.setRotationPoint(0F, 16F, 0F); frame12.setTextureSize(128, 64); frame12.mirror = true; setRotation(frame12, 0F, 0F, 0F); outputMain = new ModelRenderer(this, 78, 36); outputMain.addBox(6F, -2F, -2F, 2, 4, 4); outputMain.setRotationPoint(0F, 16F, 0F); outputMain.setTextureSize(128, 64); outputMain.mirror = true; setRotation(outputMain, 0F, 0F, 0F); inputMain = new ModelRenderer(this, 40, 36); inputMain.addBox(-2F, -2F, -8F, 4, 4, 5); inputMain.setRotationPoint(0F, 16F, 0F); inputMain.setTextureSize(128, 64); inputMain.mirror = true; setRotation(inputMain, 0F, 0F, 0F); output1 = new ModelRenderer(this, 80, 30); output1.addBox(5F, -5F, -5F, 3, 2, 2); output1.setRotationPoint(0F, 16F, 0F); output1.setTextureSize(128, 64); output1.mirror = true; setRotation(output1, 0F, 0F, 0F); output2 = new ModelRenderer(this, 80, 30); output2.addBox(5F, -5F, 3F, 3, 2, 2); output2.setRotationPoint(0F, 16F, 0F); output2.setTextureSize(128, 64); output2.mirror = true; setRotation(output2, 0F, 0F, 0F); output3 = new ModelRenderer(this, 80, 30); output3.addBox(5F, 3F, -5F, 3, 2, 2); output3.setRotationPoint(0F, 16F, 0F); output3.setTextureSize(128, 64); output3.mirror = true; setRotation(output3, 0F, 0F, 0F); output4 = new ModelRenderer(this, 80, 30); output4.addBox(5F, 3F, 3F, 3, 2, 2); output4.setRotationPoint(0F, 16F, 0F); output4.setTextureSize(128, 64); output4.mirror = true; setRotation(output4, 0F, 0F, 0F); input1 = new ModelRenderer(this, 40, 27); input1.addBox(3F, -5F, -8F, 2, 2, 5); input1.setRotationPoint(0F, 16F, 0F); input1.setTextureSize(128, 64); input1.mirror = true; setRotation(input1, 0F, 0F, 0F); input2 = new ModelRenderer(this, 40, 27); input2.addBox(-5F, -5F, -8F, 2, 2, 5); input2.setRotationPoint(0F, 16F, 0F); input2.setTextureSize(128, 64); input2.mirror = true; setRotation(input2, 0F, 0F, 0F); input3 = new ModelRenderer(this, 40, 27); input3.addBox(3F, 3F, -8F, 2, 2, 5); input3.setRotationPoint(0F, 16F, 0F); input3.setTextureSize(128, 64); input3.mirror = true; setRotation(input3, 0F, 0F, 0F); input4 = new ModelRenderer(this, 40, 27); input4.addBox(-5F, 3F, -8F, 2, 2, 5); input4.setRotationPoint(0F, 16F, 0F); input4.setTextureSize(128, 64); input4.mirror = true; setRotation(input4, 0F, 0F, 0F); outputSecond = new ModelRenderer(this, 78, 47); outputSecond.addBox(4F, -3F, -3F, 1, 6, 6); outputSecond.setRotationPoint(0F, 16F, 0F); outputSecond.setTextureSize(128, 64); outputSecond.mirror = true; setRotation(outputSecond, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ForgeDirection input, ForgeDirection output) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); float xInputRot = 0.0f; float yInputRot = 0.0f; float zInputRot = 0.0f; float xOutputRot = 0.0f; float yOutputRot = 0.0f; float zOutputRot = 0.0f; switch (input) { case NORTH: xInputRot = 0.0f; yInputRot = 0.0f; zInputRot = 0.0f; break; case EAST: xInputRot = 0.0f; yInputRot = (float) (0.5f * Math.PI); zInputRot = 0.0f; break; case SOUTH: xInputRot = 0.0f; yInputRot = (float) (1.0f * Math.PI); zInputRot = 0.0f; break; case WEST: xInputRot = 0.0f; yInputRot = (float) (-0.5f * Math.PI); zInputRot = 0.0f; break; case UP: xInputRot = (float) (-0.5f * Math.PI); yInputRot = 0.0f; zInputRot = 0.0f; break; case DOWN: xInputRot = (float) (0.5f * Math.PI); yInputRot = 0.0f; zInputRot = 0.0f; break; default: break; } switch (output) { case NORTH: xOutputRot = 0.0f; yOutputRot = (float) (0.5f * Math.PI); zOutputRot = 0.0f; break; case EAST: xOutputRot = 0.0f; yOutputRot = (float) (1.0f * Math.PI); zOutputRot = 0.0f; break; case SOUTH: xOutputRot = 0.0f; yOutputRot = (float) (-0.5f * Math.PI); zOutputRot = 0.0f; break; case WEST: xOutputRot = 0.0f; yOutputRot = 0.0f; zOutputRot = 0.0f; break; case UP: xOutputRot = 0.0f; yOutputRot = 0.0f; zOutputRot = (float) (-0.5f * Math.PI); break; case DOWN: xOutputRot = 0.0f; yOutputRot = 0.0f; zOutputRot = (float) (0.5f * Math.PI); break; default: break; } this.setRotation(inputMain, xInputRot, yInputRot, zInputRot); this.setRotation(outputMain, xOutputRot, yOutputRot, zOutputRot); this.setRotation(input1, xInputRot, yInputRot, zInputRot); this.setRotation(input2, xInputRot, yInputRot, zInputRot); this.setRotation(input3, xInputRot, yInputRot, zInputRot); this.setRotation(input4, xInputRot, yInputRot, zInputRot); this.setRotation(outputSecond, xOutputRot, yOutputRot, zOutputRot); this.setRotation(output1, xOutputRot, yOutputRot, zOutputRot); this.setRotation(output2, xOutputRot, yOutputRot, zOutputRot); this.setRotation(output3, xOutputRot, yOutputRot, zOutputRot); this.setRotation(output4, xOutputRot, yOutputRot, zOutputRot); core.render(f5); frame1.render(f5); frame2.render(f5); frame3.render(f5); frame4.render(f5); frame5.render(f5); frame6.render(f5); frame7.render(f5); frame8.render(f5); frame9.render(f5); frame10.render(f5); frame11.render(f5); frame12.render(f5); outputMain.render(f5); inputMain.render(f5); output1.render(f5); output2.render(f5); output3.render(f5); output4.render(f5); input1.render(f5); input2.render(f5); input3.render(f5); input4.render(f5); outputSecond.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }