package WayofTime.bloodmagic.proxy; import net.minecraftforge.client.model.obj.OBJLoader; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.client.registry.ClientRegistry; import net.minecraftforge.fml.client.registry.RenderingRegistry; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.client.helper.ShaderHelper; import WayofTime.bloodmagic.client.render.RenderAlchemyArray; import WayofTime.bloodmagic.client.render.RenderAltar; import WayofTime.bloodmagic.client.render.RenderItemRoutingNode; import WayofTime.bloodmagic.client.render.entity.BloodLightRenderFactory; import WayofTime.bloodmagic.client.render.entity.SentientArrowRenderFactory; import WayofTime.bloodmagic.client.render.entity.SoulSnareRenderFactory; import WayofTime.bloodmagic.entity.projectile.EntityBloodLight; import WayofTime.bloodmagic.entity.projectile.EntitySentientArrow; import WayofTime.bloodmagic.entity.projectile.EntitySoulSnare; import WayofTime.bloodmagic.registry.ModBlocks; import WayofTime.bloodmagic.registry.ModItems; import WayofTime.bloodmagic.tile.TileAlchemyArray; import WayofTime.bloodmagic.tile.TileAltar; import WayofTime.bloodmagic.tile.routing.TileRoutingNode; import WayofTime.bloodmagic.util.handler.ClientEventHandler; import WayofTime.bloodmagic.util.helper.InventoryRenderHelper; public class ClientProxy extends CommonProxy { private InventoryRenderHelper renderHelper; @Override public InventoryRenderHelper getRenderHelper() { return renderHelper; } @Override public void preInit() { super.preInit(); MinecraftForge.EVENT_BUS.register(new ClientEventHandler()); renderHelper = new InventoryRenderHelper(Constants.Mod.DOMAIN); OBJLoader.instance.addDomain(Constants.Mod.MODID); ModBlocks.initRenders(); ModItems.initRenders(); ClientRegistry.bindTileEntitySpecialRenderer(TileAlchemyArray.class, new RenderAlchemyArray()); ClientRegistry.bindTileEntitySpecialRenderer(TileAltar.class, new RenderAltar()); ClientRegistry.bindTileEntitySpecialRenderer(TileRoutingNode.class, new RenderItemRoutingNode()); } @Override public void registerRenderers() { RenderingRegistry.registerEntityRenderingHandler(EntitySoulSnare.class, new SoulSnareRenderFactory()); RenderingRegistry.registerEntityRenderingHandler(EntitySentientArrow.class, new SentientArrowRenderFactory()); RenderingRegistry.registerEntityRenderingHandler(EntityBloodLight.class, new BloodLightRenderFactory()); ShaderHelper.init(); } @Override public void init() { // RenderingRegistry.registerEntityRenderingHandler(EntityBloodLight.class, new RenderEntityBloodLight(Minecraft.getMinecraft().getRenderManager())); } @Override public void postInit() { } }