package WayofTime.bloodmagic.ritual; import java.util.ArrayList; import net.minecraft.init.Blocks; import net.minecraft.util.BlockPos; import net.minecraft.world.World; import WayofTime.bloodmagic.api.network.SoulNetwork; import WayofTime.bloodmagic.api.ritual.EnumRuneType; import WayofTime.bloodmagic.api.ritual.IMasterRitualStone; import WayofTime.bloodmagic.api.ritual.Ritual; import WayofTime.bloodmagic.api.ritual.RitualComponent; import WayofTime.bloodmagic.api.util.helper.NetworkHelper; public class RitualWater extends Ritual { public RitualWater() { super("ritualWater", 0, 1000); } @Override public void performRitual(IMasterRitualStone masterRitualStone) { World world = masterRitualStone.getWorld(); SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner(), world); int currentEssence = network.getCurrentEssence(); if(currentEssence < getRefreshCost()) return; BlockPos pos = masterRitualStone.getPos().up(); if(world.isAirBlock(pos)) { world.setBlockState(pos, Blocks.water.getDefaultState()); network.syphon(getRefreshCost()); } } @Override public int getRefreshTime() { return 1; } @Override public int getRefreshCost() { return 50; } @Override public ArrayList getComponents() { ArrayList components = new ArrayList(); this.addCornerRunes(components, 1, 0, EnumRuneType.WATER); return components; } }