package WayofTime.bloodmagic.potion; import WayofTime.bloodmagic.BloodMagic; import net.minecraft.client.Minecraft; import net.minecraft.entity.EntityLivingBase; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class PotionBloodMagic extends Potion { public static ResourceLocation texture = new ResourceLocation(BloodMagic.MODID, "textures/misc/potions.png"); public PotionBloodMagic(String name, boolean badEffect, int potionColor, int iconIndexX, int iconIndexY) { super(badEffect, potionColor); this.setPotionName(name); this.setIconIndex(iconIndexX, iconIndexY); } @Override public boolean shouldRenderInvText(PotionEffect effect) { return true; } public PotionEffect apply(EntityLivingBase entity, int duration) { return apply(entity, duration, 0); } public PotionEffect apply(EntityLivingBase entity, int duration, int level) { PotionEffect effect = new PotionEffect(this, duration, level, false, false); entity.addPotionEffect(effect); return effect; } public int getLevel(EntityLivingBase entity) { PotionEffect effect = entity.getActivePotionEffect(this); if (effect != null) { return effect.getAmplifier(); } return 0; } @Override public boolean shouldRender(PotionEffect effect) { return true; } @Override @SideOnly(Side.CLIENT) public int getStatusIconIndex() { Minecraft.getMinecraft().renderEngine.bindTexture(texture); return super.getStatusIconIndex(); } }