package wayoftime.bloodmagic.common.recipe; import java.util.function.Consumer; import net.minecraft.data.IFinishedRecipe; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.Ingredient; import wayoftime.bloodmagic.BloodMagic; import wayoftime.bloodmagic.common.data.recipe.builder.ARCRecipeBuilder; import wayoftime.bloodmagic.common.item.BloodMagicItems; import wayoftime.bloodmagic.common.tags.BloodMagicTags; public class ARCRecipeProvider implements ISubRecipeProvider { @Override public void addRecipes(Consumer consumer) { String basePath = "arc/"; // ARCRecipeBuilder.arc(Ingredient.fromTag(Tags.Items.GEMS_DIAMOND), Ingredient.fromTag(Tags.Items.BONES), null, new ItemStack(BloodMagicBlocks.BLOOD_ALTAR.get()), null).addRandomOutput(new ItemStack(Items.DIAMOND, 2), 0.5).build(consumer, BloodMagic.rl(basePath + "test1")); // ARCRecipeBuilder.arc(Ingredient.fromTag(Tags.Items.GEMS_DIAMOND), Ingredient.fromTag(Tags.Items.BONES), null, new ItemStack(BloodMagicBlocks.BLOOD_ALTAR.get()), null).addRandomOutput(new ItemStack(Items.DIAMOND, 5), 0.5).build(consumer, BloodMagic.rl(basePath + "test3")); // ARCRecipeBuilder.arc(Ingredient.fromTag(Tags.Items.GEMS_DIAMOND), Ingredient.fromItems(Items.ACACIA_BOAT), FluidStackIngredient.from(Fluids.LAVA, 1000), new ItemStack(BloodMagicBlocks.BLOOD_ALTAR.get()), new FluidStack(Fluids.WATER, 100)).build(consumer, BloodMagic.rl(basePath + "test2")); // ARCRecipeBuilder.arc(Ingredient.fromTag(Tags.Items.NETHERRACK), Ingredient.fromTag(BloodMagicTags.ARC_TOOL_REVERTER), FluidStackIngredient.from(Fluids.LAVA, 1000), new ItemStack(BloodMagicBlocks.BLOOD_ALTAR.get()), new FluidStack(Fluids.WATER, 100)).addRandomOutput(new ItemStack(BloodMagicItems.SLATE.get()), 0.2).addRandomOutput(new ItemStack(BloodMagicItems.REINFORCED_SLATE.get()), 0.1).addRandomOutput(new ItemStack(BloodMagicItems.IMBUED_SLATE.get()), 0.001).build(consumer, BloodMagic.rl(basePath + "test4")); ARCRecipeBuilder.arc(Ingredient.fromItems(BloodMagicItems.IMBUED_SLATE.get()), Ingredient.fromTag(BloodMagicTags.ARC_TOOL_REVERTER), null, new ItemStack(BloodMagicItems.WEAK_BLOOD_SHARD.get()), null).addRandomOutput(new ItemStack(BloodMagicItems.WEAK_BLOOD_SHARD.get()), 0.2).build(consumer, BloodMagic.rl(basePath + "weakbloodshard")); } }