package WayofTime.bloodmagic.registry; import WayofTime.bloodmagic.api.incense.IncenseTranquilityRegistry; import WayofTime.bloodmagic.incense.*; public class ModTranquilityHandlers { public static void init() { IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Plant()); IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Crop()); IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Water()); IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Earth()); IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Fire()); IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Lava()); IncenseTranquilityRegistry.registerTranquilityHandler(new TranquilityHandlers.Tree()); } }