package WayofTime.bloodmagic.item.block; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import WayofTime.bloodmagic.tile.TileAlchemyTable; public class ItemBlockAlchemyTable extends ItemBlock { public ItemBlockAlchemyTable(Block block) { super(block); } @Override public boolean placeBlockAt(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, IBlockState newState) { float yaw = player.rotationYaw; EnumFacing direction = EnumFacing.fromAngle(yaw); if (direction.getFrontOffsetY() != 0) { return false; } if (!world.isAirBlock(pos.offset(direction))) { return false; } // newState = block.getDefaultState().withProperty(BlockAlchemyTable.DIRECTION, direction).withProperty(BlockAlchemyTable.INVISIBLE, true); if (!world.setBlockState(pos, newState, 3)) return false; world.setBlockState(pos.offset(direction), Blocks.LAPIS_BLOCK.getDefaultState()); IBlockState state = world.getBlockState(pos); if (state.getBlock() == this.block) { TileEntity tile = world.getTileEntity(pos); if (tile instanceof TileAlchemyTable) { ((TileAlchemyTable) tile).setInitialTableParameters(direction, false, pos.offset(direction)); } setTileEntityNBT(world, player, pos, stack); this.block.onBlockPlacedBy(world, pos, state, player, stack); } return true; } }