package WayofTime.bloodmagic.entity.mob; import net.minecraft.block.Block; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIAttackMelee; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.item.EntityBoat; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.passive.EntityAnimal; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.SoundEvents; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.pathfinding.PathNavigateGround; import net.minecraft.util.SoundEvent; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class EntitySentientSpecter extends EntityMob { public EntitySentientSpecter(World worldIn) { super(worldIn); this.setSize(0.6F, 1.95F); // ((PathNavigateGround) getNavigator()).setCanSwim(false); this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(2, new EntityAIAttackMelee(this, 1, false)); // this.tasks.addTask(2, new AIAttackOnCollide(this, EntityPlayer.class, 1.0D, false)); // this.tasks.addTask(3, new AIAttackOnCollide(this, EntityVillager.class, 1.0D, true)); this.tasks.addTask(5, new EntityAIWander(this, 1.0D)); this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(7, new EntityAILookIdle(this)); // this.tasks.addTask(8, new AIAttackOnCollide(this, EntityAnimal.class, 1.0D, false)); this.targetTasks.addTask(0, new EntityAIHurtByTarget(this, true, new Class[0])); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)); this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, false)); this.targetTasks.addTask(8, new EntityAINearestAttackableTarget(this, EntityAnimal.class, false)); } @Override protected void applyEntityAttributes() { super.applyEntityAttributes(); getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(40.0D); getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(6.0D); getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.27D); } @Override public void writeEntityToNBT(NBTTagCompound tag) { super.writeEntityToNBT(tag); } @Override public void readEntityFromNBT(NBTTagCompound tag) { super.readEntityFromNBT(tag); } @Override protected SoundEvent getAmbientSound() { return SoundEvents.ENTITY_COW_AMBIENT; } @Override protected SoundEvent getHurtSound() { return SoundEvents.ENTITY_COW_HURT; } @Override protected SoundEvent getDeathSound() { return SoundEvents.ENTITY_COW_DEATH; } @Override protected void playStepSound(BlockPos pos, Block block) { this.playSound(SoundEvents.ENTITY_COW_STEP, 0.15F, 1.0F); } /** * Returns the volume for the sounds this mob makes. */ @Override protected float getSoundVolume() { return 0.4F; } }