package wayoftime.bloodmagic.util.handler.event; import java.util.HashMap; import java.util.List; import net.minecraft.entity.Entity; import net.minecraft.entity.LivingEntity; import net.minecraft.entity.MobEntity; import net.minecraft.entity.item.ItemEntity; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.potion.EffectInstance; import net.minecraft.util.DamageSource; import net.minecraft.world.Difficulty; import net.minecraftforge.event.entity.living.LivingDropsEvent; import net.minecraftforge.event.entity.player.EntityItemPickupEvent; import net.minecraftforge.eventbus.api.Event; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import wayoftime.bloodmagic.BloodMagic; import wayoftime.bloodmagic.common.item.BloodMagicItems; import wayoftime.bloodmagic.potion.BloodMagicPotions; import wayoftime.bloodmagic.will.EnumDemonWillType; import wayoftime.bloodmagic.will.IDemonWill; import wayoftime.bloodmagic.will.IDemonWillWeapon; import wayoftime.bloodmagic.will.PlayerDemonWillHandler; @Mod.EventBusSubscriber(modid = BloodMagic.MODID, bus = Mod.EventBusSubscriber.Bus.MOD) public class WillHandler { private static final HashMap SERVER_TICKS = new HashMap<>(); // Adds Will to player @SubscribeEvent public void onItemPickup(EntityItemPickupEvent event) { ItemStack stack = event.getItem().getItem(); if (stack.getItem() instanceof IDemonWill) { PlayerEntity player = event.getPlayer(); EnumDemonWillType pickupType = ((IDemonWill) stack.getItem()).getType(stack); ItemStack remainder = PlayerDemonWillHandler.addDemonWill(player, stack); if (remainder == null || ((IDemonWill) stack.getItem()).getWill(pickupType, stack) < 0.0001 || PlayerDemonWillHandler.isDemonWillFull(pickupType, player)) { stack.setCount(0); event.setResult(Event.Result.ALLOW); } } } // @SubscribeEvent // public static void onEntityAttacked(LivingDeathEvent event) // { // if (event.getSource() instanceof EntityDamageSourceIndirect) // { // Entity sourceEntity = event.getSource().getImmediateSource(); // // if (sourceEntity instanceof EntitySentientArrow) // { // ((EntitySentientArrow) sourceEntity).reimbursePlayer(event.getEntityLiving(), event.getEntityLiving().getMaxHealth()); // } // } // } // Add/Drop Demon Will for Player @SubscribeEvent public void onLivingDrops(LivingDropsEvent event) { LivingEntity attackedEntity = event.getEntityLiving(); DamageSource source = event.getSource(); Entity entity = source.getTrueSource(); if (attackedEntity.isPotionActive(BloodMagicPotions.SOUL_SNARE) && (attackedEntity instanceof MobEntity || attackedEntity.getEntityWorld().getDifficulty() == Difficulty.PEACEFUL)) { EffectInstance eff = attackedEntity.getActivePotionEffect(BloodMagicPotions.SOUL_SNARE); int lvl = eff.getAmplifier(); double amountOfSouls = attackedEntity.getEntityWorld().rand.nextDouble() * (lvl + 1) * (lvl + 1) * 4 + 1; ItemStack soulStack = ((IDemonWill) BloodMagicItems.MONSTER_SOUL_RAW.get()).createWill(amountOfSouls); event.getDrops().add(new ItemEntity(attackedEntity.getEntityWorld(), attackedEntity.getPosX(), attackedEntity.getPosY(), attackedEntity.getPosZ(), soulStack)); } if (entity != null && entity instanceof PlayerEntity) { PlayerEntity player = (PlayerEntity) entity; ItemStack heldStack = player.getHeldItemMainhand(); if (heldStack.getItem() instanceof IDemonWillWeapon && !player.getEntityWorld().isRemote) { IDemonWillWeapon demonWillWeapon = (IDemonWillWeapon) heldStack.getItem(); List droppedSouls = demonWillWeapon.getRandomDemonWillDrop(attackedEntity, player, heldStack, event.getLootingLevel()); if (!droppedSouls.isEmpty()) { ItemStack remainder; for (ItemStack willStack : droppedSouls) { remainder = PlayerDemonWillHandler.addDemonWill(player, willStack); if (!remainder.isEmpty()) { EnumDemonWillType pickupType = ((IDemonWill) remainder.getItem()).getType(remainder); if (((IDemonWill) remainder.getItem()).getWill(pickupType, remainder) >= 0.0001) { event.getDrops().add(new ItemEntity(attackedEntity.getEntityWorld(), attackedEntity.getPosX(), attackedEntity.getPosY(), attackedEntity.getPosZ(), remainder)); } } } player.container.detectAndSendChanges(); } } } } }