package WayofTime.bloodmagic.util; import net.minecraft.block.Block; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.ItemStack; import WayofTime.bloodmagic.api.altar.EnumAltarComponent; import WayofTime.bloodmagic.registry.ModBlocks; import WayofTime.bloodmagic.tile.TileInventory; public class Utils { public static boolean isInteger(String integer) { try { Integer.parseInt(integer); } catch (NumberFormatException e) { return false; } catch (NullPointerException e) { return false; } // only got here if we didn't return false return true; } /** * @see #insertItemToTile(TileInventory, EntityPlayer, int) * * @param tile * - The {@link TileInventory} to input the item to * @param player * - The player to take the item from. * * @return {@code true} if the ItemStack is inserted, {@code false} * otherwise */ public static boolean insertItemToTile(TileInventory tile, EntityPlayer player) { return insertItemToTile(tile, player, 0); } /** * Used for inserting an ItemStack with a stacksize of 1 to a tile's * inventory at slot 0 * * EG: Block Altar * * @param tile * - The {@link TileInventory} to input the item to * @param player * - The player to take the item from. * @param slot * - The slot to attempt to insert to * * @return {@code true} if the ItemStack is inserted, {@code false} * otherwise */ public static boolean insertItemToTile(TileInventory tile, EntityPlayer player, int slot) { if (tile.getStackInSlot(slot) == null && player.getHeldItem() != null) { ItemStack input = player.getHeldItem().copy(); input.stackSize = 1; player.getHeldItem().stackSize--; tile.setInventorySlotContents(slot, input); return true; } else if (tile.getStackInSlot(slot) != null && player.getHeldItem() == null) { if (!tile.getWorld().isRemote) { EntityItem invItem = new EntityItem(tile.getWorld(), player.posX, player.posY + 0.25, player.posZ, tile.getStackInSlot(slot)); tile.getWorld().spawnEntityInWorld(invItem); } tile.clear(); return false; } return false; } /** * Gets a default block for each type of {@link EnumAltarComponent} * * @param component * - The Component to provide a block for. * * @return The default Block for the EnumAltarComponent */ public static Block getBlockForComponent(EnumAltarComponent component) { switch (component) { case GLOWSTONE: return Blocks.glowstone; case BLOODSTONE: return ModBlocks.bloodStoneBrick; case BEACON: return Blocks.beacon; case BLOODRUNE: return ModBlocks.bloodRune; case CRYSTAL: return ModBlocks.crystal; case NOTAIR: return Blocks.stonebrick; default: return Blocks.air; } } }