package WayofTime.bloodmagic.block; import java.util.List; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.client.particle.ParticleManager; import net.minecraft.entity.Entity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.registry.ModItems; public class BlockBloodLight extends Block { protected static final AxisAlignedBB AABB = new AxisAlignedBB(0.4, 0.4, 0.4, 0.6, 0.6, 0.6); public BlockBloodLight() { super(Material.CLOTH); setUnlocalizedName(Constants.Mod.MODID + ".bloodLight"); } @Override public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB mask, List list, Entity collidingEntity) { } @Override public boolean isReplaceable(IBlockAccess world, BlockPos pos) { return true; } @Override @SideOnly(Side.CLIENT) public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.CUTOUT; } @Override public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos) { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } @Override public boolean isFullCube(IBlockState state) { return false; } @Override public boolean isVisuallyOpaque() { return false; } @Override public int getLightValue(IBlockState state) { return 15; } @Override @SideOnly(Side.CLIENT) public boolean addDestroyEffects(World world, BlockPos pos, ParticleManager particleManager) { if (world.getBlockState(pos).getBlock() == this) { Random random = new Random(); particleManager.spawnEffectParticle(EnumParticleTypes.REDSTONE.getParticleID(), pos.getX() + 0.5D + random.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + random.nextGaussian() / 8, 0, 0, 0); } return true; } @Override @SideOnly(Side.CLIENT) public void randomDisplayTick(IBlockState state, World world, BlockPos pos, Random rand) { EntityPlayerSP playerSP = Minecraft.getMinecraft().thePlayer; if (rand.nextInt(3) != 0) { world.spawnParticle(EnumParticleTypes.REDSTONE, pos.getX() + 0.5D + rand.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + rand.nextGaussian() / 8, 0, 0, 0, 0); if (playerSP.getActiveItemStack() != null && playerSP.getActiveItemStack().getItem() == ModItems.sigilBloodLight) { world.spawnParticle(EnumParticleTypes.REDSTONE, pos.getX() + 0.5D + rand.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + rand.nextGaussian() / 8, 0, 0, 0, 0); world.spawnParticle(EnumParticleTypes.REDSTONE, pos.getX() + 0.5D + rand.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + rand.nextGaussian() / 8, 0, 0, 0, 0); world.spawnParticle(EnumParticleTypes.REDSTONE, pos.getX() + 0.5D + rand.nextGaussian() / 8, pos.getY() + 0.5D, pos.getZ() + 0.5D + rand.nextGaussian() / 8, 0, 0, 0, 0); } } } @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return AABB; } @Override public int quantityDropped(Random par1Random) { return 0; } }