package WayofTime.bloodmagic.item.sigil; import WayofTime.bloodmagic.api.util.helper.BindableHelper; import net.minecraft.block.material.Material; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.World; import net.minecraftforge.fluids.FluidRegistry; import net.minecraftforge.fluids.FluidStack; import net.minecraftforge.fluids.IFluidHandler; public class ItemSigilWater extends ItemSigilBase { public ItemSigilWater() { super("water", 100); } @Override public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) { if (!world.isRemote && !isUnusable(stack)) { MovingObjectPosition movingobjectposition = this.getMovingObjectPositionFromPlayer(world, player, false); if (movingobjectposition != null) { ItemStack ret = net.minecraftforge.event.ForgeEventFactory.onBucketUse(player, world, stack, movingobjectposition); if (ret != null) return ret; if (movingobjectposition.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) { BlockPos blockpos = movingobjectposition.getBlockPos(); if (!world.isBlockModifiable(player, blockpos)) { return stack; } if (!player.canPlayerEdit(blockpos.offset(movingobjectposition.sideHit), movingobjectposition.sideHit, stack)) { return stack; } BlockPos blockpos1 = blockpos.offset(movingobjectposition.sideHit); if (!player.canPlayerEdit(blockpos1, movingobjectposition.sideHit, stack)) { return stack; } if (this.canPlaceWater(world, blockpos1) && syphonNetwork(stack, player, getLPUsed()) && this.tryPlaceWater(world, blockpos1)) { return stack; } } } } return stack; } @Override public boolean onItemUseFirst(ItemStack stack, EntityPlayer player, World world, BlockPos blockPos, EnumFacing side, float hitX, float hitY, float hitZ) { if (world.isRemote || !BindableHelper.checkAndSetItemOwner(stack, player) || player.isSneaking() || isUnusable(stack)) { return false; } if (!world.canMineBlockBody(player, blockPos)) { return false; } TileEntity tile = world.getTileEntity(blockPos); if (tile instanceof IFluidHandler) { FluidStack fluid = new FluidStack(FluidRegistry.WATER, 1000); int amount = ((IFluidHandler) tile).fill(side, fluid, false); if (amount > 0 && syphonNetwork(stack, player, getLPUsed())) { ((IFluidHandler) tile).fill(side, fluid, true); } return false; } // else if (tile instanceof TESocket) { // return false; // } BlockPos newPos = blockPos.offset(side); if (!player.canPlayerEdit(newPos, side, stack)) { return false; } if (this.canPlaceWater(world, newPos) && syphonNetwork(stack, player, getLPUsed())) { return this.tryPlaceWater(world, newPos); } return false; } public boolean canPlaceWater(World world, BlockPos blockPos) { if (!world.isAirBlock(blockPos) && world.getBlockState(blockPos).getBlock().getMaterial().isSolid()) { return false; } else if ((world.getBlockState(blockPos).getBlock() == Blocks.water || world.getBlockState(blockPos).getBlock() == Blocks.flowing_water) && world.getBlockState(blockPos).getBlock().getMetaFromState(world.getBlockState(blockPos)) == 0) { return false; } else { return true; } } public boolean tryPlaceWater(World worldIn, BlockPos pos) { Material material = worldIn.getBlockState(pos).getBlock().getMaterial(); boolean flag = !material.isSolid(); if (!worldIn.isAirBlock(pos) && !flag) { return false; } else { if (worldIn.provider.doesWaterVaporize()) { int i = pos.getX(); int j = pos.getY(); int k = pos.getZ(); worldIn.playSoundEffect((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), "random.fizz", 0.5F, 2.6F + (worldIn.rand.nextFloat() - worldIn.rand.nextFloat()) * 0.8F); for (int l = 0; l < 8; ++l) { worldIn.spawnParticle(EnumParticleTypes.SMOKE_LARGE, (double) i + Math.random(), (double) j + Math.random(), (double) k + Math.random(), 0.0D, 0.0D, 0.0D, 0); } } else { if (!worldIn.isRemote && flag && !material.isLiquid()) { worldIn.destroyBlock(pos, true); } worldIn.setBlockState(pos, Blocks.flowing_water.getDefaultState(), 3); } return true; } } }