package WayofTime.alchemicalWizardry.common.block; import WayofTime.alchemicalWizardry.AlchemicalWizardry; import WayofTime.alchemicalWizardry.common.tileEntity.TEPlinth; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Icon; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.Vec3; import net.minecraft.world.World; import java.util.Random; public class BlockPlinth extends BlockContainer { @SideOnly(Side.CLIENT) private static Icon topIcon; @SideOnly(Side.CLIENT) private static Icon sideIcon1; @SideOnly(Side.CLIENT) private static Icon sideIcon2; @SideOnly(Side.CLIENT) private static Icon bottomIcon; public BlockPlinth(int id) { super(id, Material.rock); setHardness(2.0F); setResistance(5.0F); setCreativeTab(AlchemicalWizardry.tabBloodMagic); setUnlocalizedName("bloodPlinth"); //func_111022_d("AlchemicalWizardry:blocks"); } @Override @SideOnly(Side.CLIENT) public void registerIcons(IconRegister iconRegister) { this.topIcon = iconRegister.registerIcon("AlchemicalWizardry:ArcanePlinth"); this.sideIcon1 = iconRegister.registerIcon("AlchemicalWizardry:BloodSocket"); this.sideIcon2 = iconRegister.registerIcon("AlchemicalWizardry:BloodSocket"); this.bottomIcon = iconRegister.registerIcon("AlchemicalWizardry:BloodSocket"); } @Override @SideOnly(Side.CLIENT) public Icon getIcon(int side, int meta) { switch (side) { case 0: return bottomIcon; case 1: return topIcon; //case 2: return sideIcon1; //case 3: return sideIcon1; //case 4: return sideIcon2; //case 5: return sideIcon2; default: return sideIcon2; } } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int idk, float what, float these, float are) { TEPlinth tileEntity = (TEPlinth) world.getBlockTileEntity(x, y, z); if (tileEntity == null || player.isSneaking()) { return false; } ItemStack playerItem = player.getCurrentEquippedItem(); if (tileEntity.getStackInSlot(0) == null && playerItem != null) { ItemStack newItem = playerItem.copy(); newItem.stackSize = 1; --playerItem.stackSize; tileEntity.setInventorySlotContents(0, newItem); } else if (tileEntity.getStackInSlot(0) != null && playerItem == null) { /**stub method * Add the item that is in the slot to the player's inventory, and * then set the slot to null. */ player.inventory.addItemStackToInventory(tileEntity.getStackInSlot(0)); tileEntity.setInventorySlotContents(0, null); tileEntity.setActive(); } world.markBlockForUpdate(x, y, z); //player.openGui(AlchemicalWizardry.instance, 0, world, x, y, z); //PacketDispatcher.sendPacketToServer(tileEntity.getDescriptionPacket()); return true; } @Override public void breakBlock(World world, int x, int y, int z, int par5, int par6) { dropItems(world, x, y, z); super.breakBlock(world, x, y, z, par5, par6); } private void dropItems(World world, int x, int y, int z) { Random rand = new Random(); TileEntity tileEntity = world.getBlockTileEntity(x, y, z); if (!(tileEntity instanceof IInventory)) { return; } IInventory inventory = (IInventory) tileEntity; for (int i = 0; i < inventory.getSizeInventory(); i++) { ItemStack item = inventory.getStackInSlot(i); if (item != null && item.stackSize > 0) { float rx = rand.nextFloat() * 0.8F + 0.1F; float ry = rand.nextFloat() * 0.8F + 0.1F; float rz = rand.nextFloat() * 0.8F + 0.1F; EntityItem entityItem = new EntityItem(world, x + rx, y + ry, z + rz, new ItemStack(item.itemID, item.stackSize, item.getItemDamage())); if (item.hasTagCompound()) { entityItem.getEntityItem().setTagCompound((NBTTagCompound) item.getTagCompound().copy()); } float factor = 0.05F; entityItem.motionX = rand.nextGaussian() * factor; entityItem.motionY = rand.nextGaussian() * factor + 0.2F; entityItem.motionZ = rand.nextGaussian() * factor; world.spawnEntityInWorld(entityItem); item.stackSize = 0; } } } @Override public TileEntity createNewTileEntity(World world) { return new TEPlinth(); } @Override public boolean renderAsNormalBlock() { return false; } @Override public int getRenderType() { return -1; } @Override public boolean isOpaqueCube() { return false; } @Override public boolean hasTileEntity() { return true; } @Override public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) { float f = 0.0625F; this.setBlockBounds(f, 0.0F, f, 1.0f - f, 0.875f, 1.0f - f); return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3); } }