package WayofTime.bloodmagic.tile.container; import WayofTime.bloodmagic.util.GhostItemHelper; import WayofTime.bloodmagic.util.Utils; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerItemRoutingNode extends Container { private final IInventory tileItemRoutingNode; private int slotsOccupied; public ContainerItemRoutingNode(InventoryPlayer inventoryPlayer, IInventory tileItemRoutingNode) { this.tileItemRoutingNode = tileItemRoutingNode; // this.addSlotToContainer(new Slot(tileItemRoutingNode, 0, 8, 15)); // this.addSlotToContainer(new Slot(tileItemRoutingNode, 1, 80, 15)); // this.addSlotToContainer(new Slot(tileItemRoutingNode, 2, 80, 87)); // this.addSlotToContainer(new Slot(tileItemRoutingNode, 3, 8, 87)); this.addSlotToContainer(new SlotGhostItem(tileItemRoutingNode, 0, 8, 33)); slotsOccupied = 1; // this.addSlotToContainer(new SlotOutput(tileItemRoutingNode, TileSoulForge.outputSlot, 44, 51)); for (int i = 0; i < 3; i++) { for (int j = 0; j < 9; j++) { addSlotToContainer(new Slot(inventoryPlayer, j + i * 9 + 9, 8 + j * 18, 87 + i * 18)); } } for (int i = 0; i < 9; i++) { addSlotToContainer(new Slot(inventoryPlayer, i, 8 + i * 18, 145)); } } /** * Overridden in order to handle ghost item slots. */ @Override public ItemStack slotClick(int slotId, int clickedButton, int mode, EntityPlayer player) { InventoryPlayer inventoryPlayer = player.inventory; if (!player.worldObj.isRemote) { if (slotId >= 0) { Slot slot = (Slot) this.inventorySlots.get(slotId); if (slot instanceof SlotGhostItem) //TODO: make the slot clicking work! { if ((mode == 0 || mode == 1) && (clickedButton == 0 || clickedButton == 1)) { System.out.println("Clicked button: " + clickedButton + ", mode: " + mode); ItemStack slotStack = slot.getStack(); ItemStack heldStack = inventoryPlayer.getItemStack(); if (mode == 0) { if (clickedButton == 0) { if (heldStack == null && slotStack != null) { GhostItemHelper.incrementGhostAmout(slotStack, 1); slot.putStack(slotStack); } else if (heldStack != null) { if (slotStack != null && Utils.canCombine(slotStack, heldStack)) { GhostItemHelper.incrementGhostAmout(slotStack, heldStack.stackSize); slot.putStack(slotStack); } else { ItemStack copyStack = heldStack.copy(); GhostItemHelper.setItemGhostAmount(copyStack, copyStack.stackSize); copyStack.stackSize = 1; slot.putStack(copyStack); } } } else { if (slotStack != null) { GhostItemHelper.setItemGhostAmount(slotStack, GhostItemHelper.getItemGhostAmount(slotStack) / 2); if (GhostItemHelper.getItemGhostAmount(slotStack) <= 0) { slot.putStack(null); } else { slot.putStack(slotStack); } } } } else { if (clickedButton == 0) { if (slotStack != null) { GhostItemHelper.decrementGhostAmout(slotStack, 1); if (GhostItemHelper.getItemGhostAmount(slotStack) < 0) { slot.putStack(null); } else { slot.putStack(slotStack); } } } else { slot.putStack(null); } } } } } } return super.slotClick(slotId, clickedButton, mode, player); } @Override public void detectAndSendChanges() { super.detectAndSendChanges(); } @Override public ItemStack transferStackInSlot(EntityPlayer playerIn, int index) { ItemStack itemstack = null; Slot slot = (Slot) this.inventorySlots.get(index); if (slot != null && slot.getHasStack()) { ItemStack itemstack1 = slot.getStack(); itemstack = itemstack1.copy(); if (index == 0) { if (!this.mergeItemStack(itemstack1, slotsOccupied, slotsOccupied + 36, true)) { return null; } slot.onSlotChange(itemstack1, itemstack); } else if (index > 0) { // return null; if (true) // Change to check item is a filter { if (!this.mergeItemStack(itemstack1, 0, 1, false)) { return null; } } } else if (!this.mergeItemStack(itemstack1, 0 + slotsOccupied, 36 + slotsOccupied, false)) { return null; } if (itemstack1.stackSize == 0) { slot.putStack((ItemStack) null); } else { slot.onSlotChanged(); } if (itemstack1.stackSize == itemstack.stackSize) { return null; } slot.onPickupFromSlot(playerIn, itemstack1); } return itemstack; } @Override public boolean canInteractWith(EntityPlayer playerIn) { return this.tileItemRoutingNode.isUseableByPlayer(playerIn); } private class SlotItemFilter extends Slot { public SlotItemFilter(IInventory inventory, int slotIndex, int x, int y) { super(inventory, slotIndex, x, y); } @Override public boolean isItemValid(ItemStack itemStack) { return true; //TODO: Create a new Item that holds the filter. } } private class SlotGhostItem extends Slot { public SlotGhostItem(IInventory inventory, int slotIndex, int x, int y) { super(inventory, slotIndex, x, y); } @Override public boolean isItemValid(ItemStack stack) { return false; } @Override public boolean canTakeStack(EntityPlayer playerIn) { return false; } } }