package WayofTime.bloodmagic.block; import java.util.LinkedList; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.routing.IMasterRoutingNode; import WayofTime.bloodmagic.routing.IRoutingNode; import WayofTime.bloodmagic.tile.routing.TileInputRoutingNode; import WayofTime.bloodmagic.util.ChatUtil; public class BlockInputRoutingNode extends BlockContainer { public BlockInputRoutingNode() { super(Material.rock); setUnlocalizedName(Constants.Mod.MODID + ".inputRouting"); setCreativeTab(BloodMagic.tabBloodMagic); setHardness(2.0F); setResistance(5.0F); setHarvestLevel("pickaxe", 2); } @Override public int getRenderType() { return 3; } @Override public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileInputRoutingNode(); } @Override public void breakBlock(World world, BlockPos pos, IBlockState state) { TileEntity tile = world.getTileEntity(pos); if (tile instanceof IRoutingNode) { ((IRoutingNode) tile).removeAllConnections(); } super.breakBlock(world, pos, state); } @Override public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ) { if (world.isRemote) { return false; } TileEntity tile = world.getTileEntity(pos); IRoutingNode node = (IRoutingNode) tile; ChatUtil.sendChat(player, "Master: " + node.getMasterPos().toString()); for (BlockPos connPos : node.getConnected()) { ChatUtil.sendChat(player, "Connected to: " + connPos.toString()); } BlockPos masterPos = node.getMasterPos(); TileEntity testTile = world.getTileEntity(masterPos); if (testTile instanceof IMasterRoutingNode) { IMasterRoutingNode master = (IMasterRoutingNode) testTile; if (master.isConnected(new LinkedList(), pos)) { ChatUtil.sendChat(player, "Can find the path to the master"); } } return false; } }