package WayofTime.bloodmagic.tile; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ChatComponentTranslation; import net.minecraft.util.IChatComponent; import net.minecraft.util.StatCollector; public class TileInventory extends TileEntity implements IInventory { private ItemStack[] inventory; private int size; private String name; public TileInventory(int size, String name) { this.inventory = new ItemStack[size]; this.size = size; this.name = name; } public void dropItems() { for (ItemStack stack : inventory) getWorld().spawnEntityInWorld(new EntityItem(getWorld(), getPos().getX(), pos.getY(), pos.getZ(), stack)); } // IInventory @Override public int getSizeInventory() { return size; } @Override public ItemStack getStackInSlot(int index) { return inventory[index]; } @Override public ItemStack decrStackSize(int index, int count) { ItemStack slotStack = getStackInSlot(index); if (slotStack.stackSize > count) slotStack.stackSize -= count; else if (slotStack.stackSize <= count) return null; return slotStack; } @Override public ItemStack getStackInSlotOnClosing(int index) { return inventory[index]; } @Override public void setInventorySlotContents(int index, ItemStack stack) { } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return true; } @Override public void openInventory(EntityPlayer player) { } @Override public void closeInventory(EntityPlayer player) { } @Override public boolean isItemValidForSlot(int index, ItemStack stack) { return true; } @Override public int getField(int id) { return 0; } @Override public void setField(int id, int value) { } @Override public int getFieldCount() { return 0; } @Override public void clear() { this.inventory = new ItemStack[size]; } // IWorldNameable @Override public String getName() { return StatCollector.translateToLocal("tile.BloodMagic." + name + ".name"); } @Override public boolean hasCustomName() { return true; } @Override public IChatComponent getDisplayName() { return new ChatComponentTranslation("tile.BloodMagic." + name + ".name"); } }