package WayofTime.bloodmagic.client.render.block; import WayofTime.bloodmagic.tile.TileBloodTank; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import org.lwjgl.opengl.GL11; @SideOnly(Side.CLIENT) public class RenderBloodTank extends TileEntitySpecialRenderer { private static final Minecraft mc = Minecraft.getMinecraft(); @Override public void render(TileBloodTank bloodTank, double x, double y, double z, float partialTicks, int destroyStage, float alpha) { if (bloodTank == null) return; Fluid renderFluid = bloodTank.getClientRenderFluid(); if (bloodTank.getRenderHeight() == 0 || renderFluid == null) return; GlStateManager.pushMatrix(); bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); renderFluid(bloodTank.getRenderHeight(), renderFluid, x, y, z); GlStateManager.popMatrix(); } public void renderFluid(float maxHeight, Fluid renderFluid, double x, double y, double z) { maxHeight = maxHeight * 0.575F; GlStateManager.translate(x, y, z); RenderHelper.disableStandardItemLighting(); GlStateManager.disableRescaleNormal(); GlStateManager.disableBlend(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); TextureAtlasSprite fluid = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(renderFluid.getStill().toString()); fluid = fluid == null ? mc.getTextureMapBlocks().getMissingSprite() : fluid; buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR); final int rgbaColor = renderFluid.getColor(); final int rColor = rgbaColor >> 16 & 0xFF; final int gColor = rgbaColor >> 8 & 0xFF; final int bColor = rgbaColor & 0xFF; final int aColor = rgbaColor >> 24 & 0xFF; GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.color(rColor, gColor, bColor, aColor); float u1 = fluid.getMinU(); float v1 = fluid.getMinV(); float u2 = fluid.getMaxU(); float v2 = fluid.getMaxV(); if (maxHeight > 0) { float texWidth = u2 - u1; // TOP buffer.pos(0.25, maxHeight + 0.05, 0.25).tex(u1 + 0.75 * texWidth, v1 + (maxHeight + 0.05) * texWidth).color(rColor, gColor, bColor, aColor).endVertex(); buffer.pos(0.25, maxHeight + 0.05, 0.75).tex(u1 + 0.75 * texWidth, v1).color(rColor, gColor, bColor, aColor).endVertex(); buffer.pos(0.75, maxHeight + 0.05, 0.75).tex(u1 + 0.25 * texWidth, v1).color(rColor, gColor, bColor, aColor).endVertex(); buffer.pos(0.75, maxHeight + 0.05, 0.25).tex(u1 + 0.25 * texWidth, v1 + (maxHeight + 0.05) * texWidth).color(rColor, gColor, bColor, aColor).endVertex(); // NORTH buffer.pos(0.75, maxHeight + 0.05, 0.25).tex(u1 + 0.75 * texWidth, v1 + (maxHeight + 0.05) * texWidth).color(rColor, gColor, bColor, aColor).endVertex(); buffer.pos(0.75, 0, 0.25).tex(u1 + 0.75 * texWidth, v1).color(rColor, gColor, bColor, aColor).endVertex(); buffer.pos(0.25, 0, 0.25).tex(u1 + 0.25 * texWidth, v1).color(rColor, gColor, bColor, aColor).endVertex(); buffer.pos(0.25, maxHeight + 0.05, 0.25).tex(u1 + 0.25 * texWidth, v1 + (maxHeight + 0.05) * texWidth).color(rColor, gColor, bColor, aColor).endVertex(); // EAST buffer.pos(0.25, 0, 0.75).tex(u1 + 0.75 * texWidth, v1 + (maxHeight + 0.05) * texWidth).color(rColor, gColor, bColor, aColor).endVertex(); buffer.pos(0.25, maxHeight + 0.05, 0.75).tex(u1 + 0.75 * texWidth, v1).color(rColor, gColor, bColor, aColor).endVertex(); buffer.pos(0.25, maxHeight + 0.05, 0.25).tex(u1 + 0.25 * texWidth, v1).color(rColor, gColor, bColor, aColor).endVertex(); buffer.pos(0.25, 0, 0.25).tex(u1 + 0.25 * texWidth, v1 + (maxHeight + 0.05) * texWidth).color(rColor, gColor, bColor, aColor).endVertex(); // SOUTH buffer.pos(0.75, 0, 0.75).tex(u1 + 0.75 * texWidth, v1 + (maxHeight + 0.05) * texWidth).color(rColor, gColor, bColor, aColor).endVertex(); buffer.pos(0.75, maxHeight + 0.05, 0.75).tex(u1 + 0.75 * texWidth, v1).color(rColor, gColor, bColor, aColor).endVertex(); buffer.pos(0.25, maxHeight + 0.05, 0.75).tex(u1 + 0.25 * texWidth, v1).color(rColor, gColor, bColor, aColor).endVertex(); buffer.pos(0.25, 0, 0.75).tex(u1 + 0.25 * texWidth, v1 + (maxHeight + 0.05) * texWidth).color(rColor, gColor, bColor, aColor).endVertex(); // WEST buffer.pos(0.75, maxHeight + 0.05, 0.75).tex(u1 + 0.75 * texWidth, v1 + (maxHeight + 0.05) * texWidth).color(rColor, gColor, bColor, aColor).endVertex(); buffer.pos(0.75, 0, 0.75).tex(u1 + 0.75 * texWidth, v1).color(rColor, gColor, bColor, aColor).endVertex(); buffer.pos(0.75, 0, 0.25).tex(u1 + 0.25 * texWidth, v1).color(rColor, gColor, bColor, aColor).endVertex(); buffer.pos(0.75, maxHeight + 0.05, 0.25).tex(u1 + 0.25 * texWidth, v1 + (maxHeight + 0.05) * texWidth).color(rColor, gColor, bColor, aColor).endVertex(); } tessellator.draw(); RenderHelper.enableStandardItemLighting(); } }