package WayofTime.bloodmagic.ritual; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.api.network.SoulNetwork; import WayofTime.bloodmagic.api.ritual.*; import WayofTime.bloodmagic.api.util.helper.NetworkHelper; import net.minecraft.entity.EntityLivingBase; import net.minecraft.util.math.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; import java.util.ArrayList; public class RitualSpeed extends Ritual { public static final String SPEED_RANGE = "sanicRange"; public RitualSpeed() { super("ritualSpeed", 0, 1000, "ritual." + Constants.Mod.MODID + ".speedRitual"); addBlockRange(SPEED_RANGE, new AreaDescriptor.Rectangle(new BlockPos(-2, 1, -2), new BlockPos(2, 5, 2))); } @Override public void performRitual(IMasterRitualStone masterRitualStone) { World world = masterRitualStone.getWorldObj(); SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner()); int currentEssence = network.getCurrentEssence(); if (currentEssence < getRefreshCost()) { network.causeNauseaToPlayer(); return; } AreaDescriptor speedRange = getBlockRange(SPEED_RANGE); for (EntityLivingBase entity : world.getEntitiesWithinAABB(EntityLivingBase.class, speedRange.getAABB(masterRitualStone.getBlockPos()))) { if (entity.isSneaking()) continue; double motionY = 1.2; double speed = 3; EnumFacing direction = masterRitualStone.getDirection(); entity.motionY = motionY; entity.fallDistance = 0; switch (direction) { case NORTH: entity.motionX = 0; entity.motionY = motionY; entity.motionZ = -speed; break; case SOUTH: entity.motionX = 0; entity.motionY = motionY; entity.motionZ = speed; break; case WEST: entity.motionX = -speed; entity.motionY = motionY; entity.motionZ = 0; break; case EAST: entity.motionX = speed; entity.motionY = motionY; entity.motionZ = 0; break; } } } @Override public int getRefreshTime() { return 1; } @Override public int getRefreshCost() { return 5; } @Override public ArrayList getComponents() { ArrayList components = new ArrayList(); this.addRune(components, 0, 0, -2, EnumRuneType.DUSK); this.addRune(components, 1, 0, -1, EnumRuneType.AIR); this.addRune(components, -1, 0, -1, EnumRuneType.AIR); for (int i = 0; i < 3; i++) { this.addRune(components, 2, 0, i, EnumRuneType.AIR); this.addRune(components, -2, 0, i, EnumRuneType.AIR); } return components; } @Override public Ritual getNewCopy() { return new RitualSpeed(); } }