package WayofTime.bloodmagic.api.ritual; import lombok.Getter; import lombok.RequiredArgsConstructor; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; @Getter @RequiredArgsConstructor public class RitualComponent { private final BlockPos offset; private final EnumRuneType runeType; public int getX(EnumFacing direction) { switch (direction) { case EAST: return -this.getOffset().getZ(); case SOUTH: return -this.getOffset().getX(); case WEST: return this.getOffset().getZ(); default: return this.getOffset().getX(); } } public int getZ(EnumFacing direction) { switch (direction) { case EAST: return this.getOffset().getX(); case SOUTH: return -this.getOffset().getZ(); case WEST: return -this.getOffset().getX(); default: return this.getOffset().getZ(); } } }