package wayoftime.bloodmagic; import net.minecraftforge.fml.common.Mod; @Mod.EventBusSubscriber(modid = BloodMagic.MODID) public class ConfigHandler { // Most of this stuff is commented out because a proper replacement for the // ConfigHandler is not yet implemented. // @Config.Comment( // { "General settings" }) // public static ConfigGeneral general = new ConfigGeneral(); // @Config.Comment( // { "Blacklist options for various features" }) // public static ConfigBlacklist blacklist = new ConfigBlacklist(); // @Config.Comment( // { "Value modifiers for various features" }) // public static ConfigValues values = new ConfigValues(); // @Config.Comment( // { "Settings that only pertain to the client" }) // public static ConfigClient client = new ConfigClient(); // @Config.Comment( // { "Compatibility settings" }) // public static ConfigCompat compat = new ConfigCompat(); // // @SubscribeEvent // public static void onConfigChanged(ConfigChangedEvent.OnConfigChangedEvent event) // { // if (event.getModID().equals(BloodMagic.MODID)) // { // ConfigManager.sync(event.getModID(), Config.Type.INSTANCE); // Sync config values // BloodMagic.RITUAL_MANAGER.syncConfig(); // MeteorConfigHandler.handleMeteors(false); // Reload meteors // } // } // // public static class ConfigGeneral // { // @Config.Comment( // { "Enables extra information to be printed to the log.", "Warning: May drastically increase log size." }) // public boolean enableDebugLogging = false; // @Config.Comment( // { "Enables extra information to be printed to the log." }) // public boolean enableAPILogging = false; // @Config.Comment( // { "Enables extra information to be printed to the log.", "Warning: May drastically increase log size." }) // public boolean enableVerboseAPILogging = false; // @Config.Comment( // { "Enables tier 6 related registrations. This is for pack makers." }) // @Config.RequiresMcRestart // public boolean enableTierSixEvenThoughThereIsNoContent = false; // } // // public static class ConfigBlacklist // { // @Config.Comment( // { "Stops listed blocks and entities from being teleposed.", // "Use the registry name of the block or entity. Vanilla objects do not require the modid.", // "If a block is specified, you can list the variants to only blacklist a given state." }) // public String[] teleposer = // { "bedrock", "mob_spawner" }; // @Config.Comment( // { "Stops listed blocks from being transposed.", // "Use the registry name of the block. Vanilla blocks do not require the modid." }) // public String[] transposer = // { "bedrock", "mob_spawner" }; // @Config.Comment( // { "Stops the listed entities from being used in the Well of Suffering.", // "Use the registry name of the entity. Vanilla entities do not require the modid." }) // public String[] wellOfSuffering = // {}; // } // // public static class ConfigValues // { // @Config.Comment( // { "Declares the amount of LP gained per HP sacrificed for the given entity.", // "Setting the value to 0 will blacklist it.", // "Use the registry name of the entity followed by a ';' and then the value you want.", // "Vanilla entities do not require the modid." }) // public String[] sacrificialValues = // { "villager;100", "slime;15", "enderman;10", "cow;100", "chicken;100", "horse;100", "sheep;100", "wolf;100", // "ocelot;100", "pig;100", "rabbit;100" }; // @Config.Comment( // { "Amount of LP the Coat of Arms should provide for each damage dealt." }) // @Config.RangeInt(min = 0, max = 100) // public int coatOfArmsConversion = 20; // @Config.Comment( // { "Amount of LP the Sacrificial Dagger should provide for each damage dealt." }) // @Config.RangeInt(min = 0, max = 10000) // public int sacrificialDaggerConversion = 100; // @Config.Comment( // { "Will rewrite any default meteor types with new versions.", // "Disable this if you want any of your changes to stay, or do not want default meteor types regenerated." }) // public boolean shouldResyncMeteors = true; // @Config.Comment( // { "Should mobs that die through the Well of Suffering Ritual drop items?" }) // public boolean wellOfSufferingDrops = true; // } // // public static class ConfigClient // { // @Config.Comment( // { "Always render the beams between routing nodes.", // "If disabled, the beams will only render while the Node Router is held." }) // public boolean alwaysRenderRoutingLines = false; // @Config.Comment( // { "Completely hide spectral blocks from view.", "If disabled, a transparent block will be displayed." }) // public boolean invisibleSpectralBlocks = true; // @Config.Comment( // { "When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one.", // "If disabled, it will behave identically to the default hotbar." }) // public boolean sigilHoldingSkipsEmptySlots = false; // } // // public static class ConfigCompat // { // @Config.Comment( // { "The display mode to use when looking at a Blood Altar.", "ALWAYS - Always display information.", // "SIGIL_HELD - Only display information when a Divination or Seers sigil is held in either hand.", // "SIGIL_CONTAINED - Only display information when a Divination or Seers sigil is somewhere in the inventory." }) // public AltarDisplayMode wailaAltarDisplayMode = AltarDisplayMode.SIGIL_HELD; // // public enum AltarDisplayMode // { // ALWAYS, SIGIL_HELD, SIGIL_CONTAINED,; // } // } public static class values { public static int sacrificialDaggerConversion = 100; } }