package WayofTime.bloodmagic.entity.projectile; import WayofTime.bloodmagic.api.soul.PlayerSoulHandler; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; public class EntitySoulArrow extends EntityArrow { public double reimbursedAmountOnHit = 0; public EntitySoulArrow(World worldIn) { super(worldIn); } public EntitySoulArrow(World worldIn, double x, double y, double z) { super(worldIn, x, y, z); } public EntitySoulArrow(World worldIn, EntityLivingBase shooter, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_) { super(worldIn, shooter, p_i1755_3_, p_i1755_4_, p_i1755_5_); } public EntitySoulArrow(World worldIn, EntityLivingBase shooter, float velocity, double reimbursement) { super(worldIn, shooter, velocity); this.reimbursedAmountOnHit = reimbursement; } public void reimbursePlayer() { if (this.shootingEntity instanceof EntityPlayer) { PlayerSoulHandler.addSouls((EntityPlayer) this.shootingEntity, reimbursedAmountOnHit); } } @Override public void writeEntityToNBT(NBTTagCompound tag) { super.writeEntityToNBT(tag); tag.setDouble("reimbursement", reimbursedAmountOnHit); } @Override public void readEntityFromNBT(NBTTagCompound tag) { super.readEntityFromNBT(tag); reimbursedAmountOnHit = tag.getDouble("reimbursement"); } }