package WayofTime.bloodmagic.registry; import WayofTime.bloodmagic.api.livingArmour.LivingArmourHandler; import WayofTime.bloodmagic.livingArmour.upgrade.*; import WayofTime.bloodmagic.livingArmour.tracker.*; public class ModArmourTrackers { public static void init() { LivingArmourHandler.registerStatTracker(StatTrackerMovement.class); LivingArmourHandler.registerStatTracker(StatTrackerDigging.class); LivingArmourHandler.registerStatTracker(StatTrackerPoison.class); LivingArmourHandler.registerStatTracker(StatTrackerSelfSacrifice.class); LivingArmourHandler.registerStatTracker(StatTrackerFood.class); LivingArmourHandler.registerStatTracker(StatTrackerPhysicalProtect.class); LivingArmourHandler.registerStatTracker(StatTrackerHealthboost.class); LivingArmourHandler.registerStatTracker(StatTrackerMeleeDamage.class); LivingArmourHandler.registerStatTracker(StatTrackerArrowShot.class); LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSpeed(0)); LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeDigging(0)); LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradePoisonResist(0)); LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeSelfSacrifice(0)); LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeKnockbackResist(0)); LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradePhysicalProtect(0)); LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeHealthboost(0)); LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeMeleeDamage(0)); LivingArmourHandler.registerArmourUpgrade(new LivingArmourUpgradeArrowShot(0)); } }