package WayofTime.bloodmagic.livingArmour; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.api.livingArmour.ILivingArmour; import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade; public class LivingArmourUpgradeArrowShot extends LivingArmourUpgrade { public static final int[] costs = new int[] { 20, 50, 90, 160, 290 }; public static final int[] extraArrow = new int[] { 1, 2, 3, 4, 5 }; public LivingArmourUpgradeArrowShot(int level) { super(level); } @Override public void onTick(World world, EntityPlayer player, ILivingArmour livingArmour) { } @Override public String getUniqueIdentifier() { return Constants.Mod.MODID + ".upgrade.arrowShot"; } @Override public int getMaxTier() { return 5; // Set to here until I can add more upgrades to it. } @Override public int getCostOfUpgrade() { return costs[this.level]; } @Override public void writeToNBT(NBTTagCompound tag) { } @Override public void readFromNBT(NBTTagCompound tag) { } @Override public String getUnlocalizedName() { return tooltipBase + "arrowShot"; } public int getExtraArrows() { return extraArrow[this.level]; } }