package WayofTime.alchemicalWizardry.common.renderer.block; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.WorldRenderer; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockPos; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import WayofTime.alchemicalWizardry.api.Int3; import WayofTime.alchemicalWizardry.common.tileEntity.TEReagentConduit; public class RenderReagentConduit extends TileEntitySpecialRenderer { private static final ResourceLocation field_110629_a = new ResourceLocation("alchemicalwizardry:textures/models/SimpleTransCircle.png"); @Override public void renderTileEntityAt(TileEntity tileEntity, double d0, double d1, double d2, float f, int i) { if (tileEntity instanceof TEReagentConduit) { int renderCount = ((TEReagentConduit) tileEntity).renderCount; BlockPos pos = tileEntity.getPos(); float key1 = (pos.getX() * 54f - pos.getY() * 38.72f + pos.getZ() * 10.432f); float key2 = (pos.getX() * 21.43f - pos.getY() * 9.96f + pos.getZ() * 12.8f); Int3 colourMap = ((TEReagentConduit) tileEntity).getColour(); GL11.glPushMatrix(); Tessellator tessellator = Tessellator.getInstance(); WorldRenderer wr = tessellator.getWorldRenderer(); this.bindTexture(field_110629_a); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDepthMask(false); wr.startDrawingQuads(); wr.func_178961_b(colourMap.xCoord, colourMap.yCoord, colourMap.zCoord, 200); GL11.glTranslated(d0 + 0.5, d1 + 0.5, d2 + 0.5); GL11.glRotatef(tileEntity.getWorld().getWorldTime() / 3.0f, 0F, 1F, 0F); //Rotate on planar axis GL11.glRotatef(renderCount + key1, 0F, 0F, 1F); //Rotate vertical axis GL11.glRotatef(renderCount * 2f + key2, 1F, 0F, 0F); //Rotate cylindrically wr.func_178963_b(240); wr.addVertexWithUV(-0.5d, 0, -0.5d, 0.0d, 0.0d); wr.addVertexWithUV(0.5d, 0, -0.5d, 1.0d, 0.0d); wr.addVertexWithUV(0.5d, 0, 0.5d, 1.0d, 1.0d); wr.addVertexWithUV(-0.5d, 0, 0.5d, 0.0d, 1.0d); tessellator.draw(); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F); GL11.glPopMatrix(); } } }