package WayofTime.bloodmagic.client.render.alchemyArray; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.VertexBuffer; import net.minecraft.client.renderer.vertex.DefaultVertexFormats; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumFacing; import net.minecraft.util.ResourceLocation; import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer; public class BindingAlchemyCircleRenderer extends AlchemyCircleRenderer { public float offsetFromFace = -0.9f; public final ResourceLocation[] arraysResources; public static final int numberOfSweeps = 5; public static final int startTime = 50; public static final int sweepTime = 40; public static final int inwardRotationTime = 50; public static final float arcLength = (float) Math.sqrt(2 * (2 * 2) - 2 * 2 * 2 * Math.cos(2 * Math.PI * 2 / 5)); public static final float theta2 = (float) (18f * Math.PI / 180f); public static final int endTime = 300; public BindingAlchemyCircleRenderer() { super(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingArray.png")); arraysResources = new ResourceLocation[5]; arraysResources[0] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png"); arraysResources[1] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png"); arraysResources[2] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png"); arraysResources[3] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png"); arraysResources[4] = new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/BindingLightningArray.png"); } public static float getAngleOfCircle(int circle, float craftTime) { if (circle >= 0 && circle <= 4) { float originalAngle = (float) (circle * 2 * Math.PI / 5d); double sweep = (craftTime - startTime) / sweepTime; if (sweep >= 0 && sweep < numberOfSweeps) { float offset = ((int) sweep) * sweepTime + startTime; originalAngle += 2 * Math.PI * 2 / 5 * (int) sweep + getAngle(craftTime - offset, (int) sweep); } else if (sweep >= numberOfSweeps) { originalAngle += 2 * Math.PI * 2 / 5 * numberOfSweeps + (craftTime - 5 * sweepTime - startTime) * 2 * Math.PI * 2 / 5 / sweepTime; } return originalAngle; } return 0; } public static float getAngle(float craftTime, int sweep) { float rDP = craftTime / sweepTime * arcLength; float rEnd = (float) Math.sqrt(rDP * rDP + 2 * 2 - 2 * rDP * 2 * Math.cos(theta2)); return (float) (Math.acos((2 * 2 + rEnd * rEnd - rDP * rDP) / (2 * rEnd * 2))); } /** * Returns the center-to-center distance of this circle. */ public static float getDistanceOfCircle(int circle, float craftTime) { // TODO Change this so it doesn't use angle, since it is a constant speed. double sweep = (craftTime - startTime) / sweepTime; if (sweep >= 0 && sweep < numberOfSweeps) { float offset = ((int) sweep) * sweepTime + startTime; float angle = getAngle(craftTime - offset, (int) sweep); float thetaPrime = (float) (Math.PI - theta2 - angle); // if(thetaPrime > 0 && thetaPrime < Math.PI) { return (float) (2 * Math.sin(theta2) / Math.sin(thetaPrime)); // } } else if (sweep >= numberOfSweeps && craftTime < endTime) { return 2 - 2 * (craftTime - startTime - numberOfSweeps * sweepTime) / (endTime - startTime - numberOfSweeps * sweepTime); } else if (craftTime >= endTime) { return 0; } return 2; } public float getRotation(int circle, float craftTime) { float offset = 2; if (circle == -1) { return (float) (craftTime * 360 * 2 / 5 / sweepTime); } if (craftTime >= offset) { float modifier = (float) Math.pow(craftTime - offset, 1.5); return modifier * 0.5f; } return 0; } public float getSecondaryRotation(int circle, float craftTime) { float offset = 50; if (craftTime >= offset) { float modifier = (float) Math.pow(craftTime - offset, 1.7); return modifier * 0.5f; } return 0; } public float getVerticalOffset(int circle, float craftTime) { if (circle >= 0 && circle <= 4) { if (craftTime >= 5) { if (craftTime <= 40) { return (float) ((-0.4) * Math.pow((craftTime - 5) / 35f, 3)); } else { return -0.4f; } } return 0; } if (craftTime >= 5) { if (craftTime <= 40) { return (float) ((-0.4) * Math.pow((craftTime - 5) / 35f, 3)); } else { return -0.4f; } } return 0; } public float getInwardRotation(int circle, float craftTime) { float offset = startTime + numberOfSweeps * sweepTime; if (craftTime >= offset) { if (craftTime <= offset + inwardRotationTime) { return 90f / inwardRotationTime * (craftTime - offset); } else { return 90; } } return 0; } public void renderAt(TileEntity tile, double x, double y, double z, float craftTime) { Tessellator tessellator = Tessellator.getInstance(); VertexBuffer wr = tessellator.getBuffer(); GlStateManager.pushMatrix(); float rot = getRotation(-1, craftTime); float size = 3.0F; // Bind the texture to the circle Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource); GlStateManager.disableCull(); GlStateManager.enableBlend(); GlStateManager.blendFunc(770, 1); GlStateManager.translate(x, y, z); // Specify which face this "circle" is located on EnumFacing sideHit = EnumFacing.UP; GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace); switch (sideHit) { case DOWN: GlStateManager.translate(0, 0, 1); GlStateManager.rotate(-90.0f, 1, 0, 0); break; case EAST: GlStateManager.rotate(-90.0f, 0, 1, 0); GlStateManager.translate(0, 0, -1); break; case NORTH: break; case SOUTH: GlStateManager.rotate(180.0f, 0, 1, 0); GlStateManager.translate(-1, 0, -1); break; case UP: GlStateManager.translate(0, 1, 0); GlStateManager.rotate(90.0f, 1, 0, 0); break; case WEST: GlStateManager.translate(0, 0, 1); GlStateManager.rotate(90.0f, 0, 1, 0); break; } GlStateManager.pushMatrix(); GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime)); double var31 = 0.0D; double var33 = 1.0D; double var35 = 0; double var37 = 1; // GlStateManager.color(0.5f, 1f, 1f, 1f); GlStateManager.pushMatrix(); GlStateManager.rotate(rot, 0, 0, 1); wr.begin(7, DefaultVertexFormats.POSITION_TEX); // wr.setBrightness(200); wr.pos(size / 2f, size / 2f, 0.0D).tex(var33, var37).endVertex(); wr.pos(size / 2f, -size / 2f, 0.0D).tex(var33, var35).endVertex(); wr.pos(-size / 2f, -size / 2f, 0.0D).tex(var31, var35).endVertex(); wr.pos(-size / 2f, size / 2f, 0.0D).tex(var31, var37).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); for (int i = 0; i < 5; i++) { GlStateManager.pushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(arraysResources[i]); float newSize = 1; float distance = BindingAlchemyCircleRenderer.getDistanceOfCircle(i, craftTime); float angle = BindingAlchemyCircleRenderer.getAngleOfCircle(i, craftTime); float rotation = this.getRotation(i, craftTime); GlStateManager.translate(distance * Math.sin(angle), -distance * Math.cos(angle), this.getVerticalOffset(i, craftTime)); GlStateManager.rotate(i * 360 / 5, 0, 0, 1); GlStateManager.rotate(getInwardRotation(i, craftTime), 1, 0, 0); GlStateManager.rotate(rotation, 0, 0, 1); wr.begin(7, DefaultVertexFormats.POSITION_TEX); wr.pos(newSize / 2f, newSize / 2f, 0.0D).tex(var33, var37).endVertex(); wr.pos(newSize / 2f, -newSize / 2f, 0.0D).tex(var33, var35).endVertex(); wr.pos(-newSize / 2f, -newSize / 2f, 0.0D).tex(var31, var35).endVertex(); wr.pos(-newSize / 2f, newSize / 2f, 0.0D).tex(var31, var37).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); } GlStateManager.popMatrix(); // GlStateManager.depthMask(true); GlStateManager.disableBlend(); GlStateManager.enableCull(); // GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.popMatrix(); } }