package WayofTime.bloodmagic.block.base; import lombok.Getter; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.PropertyInteger; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.NonNullList; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; /** * Creates a block that has multiple meta-based states. * * These states will be numbered 0 through {@code maxMeta}. */ @Getter public class BlockInteger extends Block { private final int maxMeta; private final PropertyInteger property; private final BlockStateContainer realStateContainer; public BlockInteger(Material material, int maxMeta, String propName) { super(material); this.maxMeta = maxMeta; this.property = PropertyInteger.create(propName, 0, maxMeta); this.realStateContainer = createStateContainer(); setDefaultState(getBlockState().getBaseState()); } public BlockInteger(Material material, int maxMeta) { this(material, maxMeta, "meta"); } @Override protected final BlockStateContainer createBlockState() { return new BlockStateContainer.Builder(this).build(); // Blank to avoid crashes } @Override public final BlockStateContainer getBlockState() { return realStateContainer; } @Override public IBlockState getStateFromMeta(int meta) { return getDefaultState().withProperty(property, meta); } @Override public int getMetaFromState(IBlockState state) { return state.getValue(property); } @Override public int damageDropped(IBlockState state) { return getMetaFromState(state); } @SideOnly(Side.CLIENT) @Override public void getSubBlocks(Item item, CreativeTabs tab, NonNullList subBlocks) { for (int i = 0; i < maxMeta; i++) subBlocks.add(new ItemStack(item, 1, i)); } protected BlockStateContainer createStateContainer() { return new BlockStateContainer.Builder(this).add(property).build(); } }