package wayoftime.bloodmagic.common.block; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import wayoftime.bloodmagic.incense.IIncensePath; public class BlockPath extends Block implements IIncensePath { protected final int pathLevel; public BlockPath(int pathLevel, Properties properties) { super(properties); this.pathLevel = pathLevel; } @Override public int getLevelOfPath(World world, BlockPos pos, BlockState state) { return pathLevel; } }