package WayofTime.bloodmagic.api.ritual.imperfect; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.BlockPos; import net.minecraft.world.World; public interface IImperfectRitualStone { boolean performRitual(World world, BlockPos pos, ImperfectRitual imperfectRitual, EntityPlayer player); World getWorld(); BlockPos getPos(); }