package WayofTime.alchemicalWizardry.common.entity.projectile; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.Blocks; import net.minecraft.util.BlockPos; import net.minecraft.util.DamageSource; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.World; import WayofTime.alchemicalWizardry.ModBlocks; public class EntityBloodLightProjectile extends EnergyBlastProjectile { public EntityBloodLightProjectile(World par1World) { super(par1World); } public EntityBloodLightProjectile(World par1World, double par2, double par4, double par6) { super(par1World, par2, par4, par6); } public EntityBloodLightProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage) { super(par1World, par2EntityPlayer, damage); } public EntityBloodLightProjectile(World par1World, EntityLivingBase par2EntityPlayer, int damage, int maxTicksInAir, double posX, double posY, double posZ, float rotationYaw, float rotationPitch) { super(par1World, par2EntityPlayer, damage, maxTicksInAir, posX, posY, posZ, rotationYaw, rotationPitch); } public EntityBloodLightProjectile(World par1World, EntityLivingBase par2EntityLivingBase, EntityLivingBase par3EntityLivingBase, float par4, float par5, int damage, int maxTicksInAir) { super(par1World, par2EntityLivingBase, par3EntityLivingBase, par4, par5, damage, maxTicksInAir); } @Override public DamageSource getDamageSource() { return DamageSource.causeMobDamage(shootingEntity); } @Override public void onImpact(MovingObjectPosition mop) { if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY && mop.entityHit != null) { if (mop.entityHit == shootingEntity) { return; } this.onImpact(mop.entityHit); } else if (mop.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) { EnumFacing facing = mop.field_178784_b; BlockPos position = mop.func_178782_a().offset(facing); if(this.worldObj.isAirBlock(position)) { this.worldObj.setBlockState(position, ModBlocks.blockBloodLight.getDefaultState()); } } this.setDead(); } @Override public void onImpact(Entity mop) { if (mop == shootingEntity && ticksInAir > 3) { shootingEntity.attackEntityFrom(DamageSource.causeMobDamage(shootingEntity), 1); this.setDead(); } else { if (mop instanceof EntityLivingBase) { ((EntityLivingBase) mop).setRevengeTarget(shootingEntity); doDamage(1, mop); } } BlockPos pos = new BlockPos(this.posX, this.posY, this.posZ); if (worldObj.isAirBlock(pos)) { worldObj.setBlockState(pos, Blocks.fire.getDefaultState()); } spawnHitParticles(EnumParticleTypes.CRIT_MAGIC, 8); this.setDead(); } }