package WayofTime.bloodmagic.item; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.api.iface.IBindable; import WayofTime.bloodmagic.api.util.helper.BindableHelper; import WayofTime.bloodmagic.api.util.helper.NBTHelper; import WayofTime.bloodmagic.api.util.helper.PlayerHelper; import WayofTime.bloodmagic.registry.ModItems; import WayofTime.bloodmagic.util.helper.TextHelper; import com.google.common.base.Strings; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.util.StatCollector; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import java.util.List; public class ItemBoundSword extends ItemSword implements IBindable { public ItemBoundSword() { super(ModItems.boundToolMaterial); setUnlocalizedName(Constants.Mod.MODID + ".bound.sword"); setRegistryName(Constants.BloodMagicItem.BOUND_SWORD.getRegName()); setHasSubtypes(true); setNoRepair(); setCreativeTab(BloodMagic.tabBloodMagic); } @Override public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) { if (!player.isSneaking() && getActivated(stack)) player.setItemInUse(stack, this.getMaxItemUseDuration(stack)); if (player.isSneaking()) setActivated(stack, !getActivated(stack)); return stack; } @Override @SideOnly(Side.CLIENT) public void addInformation(ItemStack stack, EntityPlayer player, List tooltip, boolean advanced) { NBTHelper.checkNBT(stack); if (StatCollector.canTranslate("tooltip.BloodMagic.bound.sword.desc")) tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.bound.sword.desc")); tooltip.add(TextHelper.localize("tooltip.BloodMagic." + (getActivated(stack) ? "activated" : "deactivated"))); if (!Strings.isNullOrEmpty(stack.getTagCompound().getString(Constants.NBT.OWNER_UUID))) tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.currentOwner", PlayerHelper.getUsernameFromStack(stack))); } public boolean getActivated(ItemStack stack) { return stack.getItemDamage() > 0; } private ItemStack setActivated(ItemStack stack, boolean activated) { stack.setItemDamage(activated ? 1 : 0); return stack; } // IBindable @Override public boolean onBind(EntityPlayer player, ItemStack stack) { return true; } }