package WayofTime.bloodmagic.block; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.api.Constants; public class BlockSoulForge extends Block { public BlockSoulForge() { super(Material.iron); setUnlocalizedName(Constants.Mod.MODID + ".soulforge"); setHardness(2.0F); setResistance(5.0F); setStepSound(soundTypeMetal); setHarvestLevel("pickaxe", 2); setCreativeTab(BloodMagic.tabBloodMagic); } @Override public boolean isOpaqueCube() { return false; } @Override public boolean isFullCube() { return false; } @Override public boolean isVisuallyOpaque() { return false; } @Override public int getRenderType() { return 3; } }