package WayofTime.alchemicalWizardry.common.renderer.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelEnergyBazookaMainProjectile extends ModelBase { //fields ModelRenderer thirdWarHead; ModelRenderer firstWarHead; ModelRenderer secondWarHead; ModelRenderer support1; ModelRenderer mainBody; ModelRenderer support2; ModelRenderer support3; ModelRenderer support4; ModelRenderer base1; ModelRenderer base2; ModelRenderer base3; public ModelEnergyBazookaMainProjectile() { textureWidth = 64; textureHeight = 32; thirdWarHead = new ModelRenderer(this, 43, 0); thirdWarHead.addBox(-1F, -1F, -9F, 2, 2, 1); thirdWarHead.setRotationPoint(0F, 0F, 0F); thirdWarHead.setTextureSize(64, 32); thirdWarHead.mirror = true; setRotation(thirdWarHead, 0F, 0F, 0F); firstWarHead = new ModelRenderer(this, 52, 0); firstWarHead.addBox(-2F, -2F, -8F, 4, 4, 2); firstWarHead.setRotationPoint(0F, 0F, 0F); firstWarHead.setTextureSize(64, 32); firstWarHead.mirror = true; setRotation(firstWarHead, 0F, 0F, 0F); secondWarHead = new ModelRenderer(this, 48, 8); secondWarHead.addBox(-3F, -3F, -6F, 6, 6, 2); secondWarHead.setRotationPoint(0F, 0F, 0F); secondWarHead.setTextureSize(64, 32); secondWarHead.mirror = true; setRotation(secondWarHead, 0F, 0F, 0F); support1 = new ModelRenderer(this, 0, 0); support1.addBox(2F, 2F, -4F, 1, 1, 9); support1.setRotationPoint(0F, 0F, 0F); support1.setTextureSize(64, 32); support1.mirror = true; setRotation(support1, 0F, 0F, 0F); mainBody = new ModelRenderer(this, 0, 19); mainBody.addBox(-2F, -2F, -4F, 4, 4, 9); mainBody.setRotationPoint(0F, 0F, 0F); mainBody.setTextureSize(64, 32); mainBody.mirror = true; setRotation(mainBody, 0F, 0F, 0F); support2 = new ModelRenderer(this, 0, 0); support2.addBox(-3F, 2F, -4F, 1, 1, 9); support2.setRotationPoint(0F, 0F, 0F); support2.setTextureSize(64, 32); support2.mirror = true; setRotation(support2, 0F, 0F, 0F); support3 = new ModelRenderer(this, 0, 0); support3.addBox(-3F, -3F, -4F, 1, 1, 9); support3.setRotationPoint(0F, 0F, 0F); support3.setTextureSize(64, 32); support3.mirror = true; setRotation(support3, 0F, 0F, 0F); support4 = new ModelRenderer(this, 0, 0); support4.addBox(2F, -3F, -4F, 1, 1, 9); support4.setRotationPoint(0F, 0F, 0F); support4.setTextureSize(64, 32); support4.mirror = true; setRotation(support4, 0F, 0F, 0F); base1 = new ModelRenderer(this, 28, 0); base1.addBox(-3F, -3F, 5F, 6, 6, 1); base1.setRotationPoint(0F, 0F, 0F); base1.setTextureSize(64, 32); base1.mirror = true; setRotation(base1, 0F, 0F, 0F); base2 = new ModelRenderer(this, 28, 9); base2.addBox(-2F, -2F, 6F, 4, 4, 1); base2.setRotationPoint(0F, 0F, 0F); base2.setTextureSize(64, 32); base2.mirror = true; setRotation(base2, 0F, 0F, 0F); base3 = new ModelRenderer(this, 28, 15); base3.addBox(-3F, -3F, 7F, 6, 6, 1); base3.setRotationPoint(0F, 0F, 0F); base3.setTextureSize(64, 32); base3.mirror = true; setRotation(base3, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); thirdWarHead.render(f5); firstWarHead.render(f5); secondWarHead.render(f5); support1.render(f5); mainBody.render(f5); support2.render(f5); support3.render(f5); support4.render(f5); base1.render(f5); base2.render(f5); base3.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } }