package WayofTime.bloodmagic.client.render.alchemyArray; import net.minecraft.util.ResourceLocation; public class LowAlchemyCircleRenderer extends SingleAlchemyCircleRenderer { public LowAlchemyCircleRenderer() { this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SkeletonTurret1.png")); } public LowAlchemyCircleRenderer(ResourceLocation arrayResource) { super(arrayResource); } @Override public float getVerticalOffset(float craftTime) { return 0; } }