package WayofTime.alchemicalWizardry.common.entity.mob;

import WayofTime.alchemicalWizardry.common.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.common.EntityAITargetAggro;
import WayofTime.alchemicalWizardry.common.ModItems;
import net.minecraft.block.BlockColored;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.*;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.passive.EntityWolf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.Item;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.pathfinding.PathEntity;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;

public class EntityLowerGuardian extends EntityDemon
{
    private EntityAIAttackOnCollide aiAttackOnCollide = new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.2D, false);

    private static float maxTamedHealth = 50.0F;
    private static float maxUntamedHealth = 30.0F;
    private int attackTimer;
    private boolean isAggro;

    public EntityLowerGuardian(World par1World)
    {
        super(par1World, AlchemicalWizardry.entityLowerGuardianID);
        this.setSize(0.7F, 1.8F);
        this.getNavigator().setAvoidsWater(true);
        this.tasks.addTask(1, new EntityAISwimming(this));
        //this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
        this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, true));
        this.tasks.addTask(3, this.aiSit);
        this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
        //this.tasks.addTask(6, new EntityAIMate(this, 1.0D));
        this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
        //this.tasks.addTask(8, new EntityAIBeg(this, 8.0F));
        this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
        this.tasks.addTask(9, new EntityAILookIdle(this));
        this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
        this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
        this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true));
        this.targetTasks.addTask(4, new EntityAITargetAggro(this, EntityPlayer.class, 0, false));
        this.setAggro(false);
        this.setTamed(false);
        attackTimer = 0;
        //isAggro = false;
        //this.isImmuneToFire = true;
    }

    @Override
    protected void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        //This line affects the speed of the monster
        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(0.30000001192092896D);

        //My guess is that this will alter the max health
        if (this.isTamed())
        {
            this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(this.maxTamedHealth);
        } else
        {
            this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(this.maxUntamedHealth);
        }

        //this.func_110148_a(SharedMonsterAttributes.field_111267_a).func_111128_a(10.0D);
    }

    /**
     * Returns true if the newer Entity AI code should be run
     */
    public boolean isAIEnabled()
    {
        return true;
    }

    /**
     * Sets the active target the Task system uses for tracking
     */
    public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
    {
        super.setAttackTarget(par1EntityLivingBase);

        if (par1EntityLivingBase == null)
        {
            this.setAngry(false);
        } else if (!this.isTamed())
        {
            this.setAngry(true);
        }
    }

    /**
     * main AI tick function, replaces updateEntityActionState
     */
    protected void updateAITick()
    {
        this.dataWatcher.updateObject(18, Float.valueOf(this.getHealth()));
    }

    protected void entityInit()
    {
        super.entityInit();
        this.dataWatcher.addObject(18, new Float(this.getHealth()));
        this.dataWatcher.addObject(19, new Byte((byte) 0));
        this.dataWatcher.addObject(20, new Byte((byte) BlockColored.getBlockFromDye(1)));
    }

    /**
     * Plays step sound at given x, y, z for the entity
     */
    protected void playStepSound(int par1, int par2, int par3, int par4)
    {
        this.playSound("mob.zombie.step", 0.15F, 1.0F);
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeEntityToNBT(par1NBTTagCompound);
        par1NBTTagCompound.setBoolean("Angry", this.isAngry());
        par1NBTTagCompound.setByte("CollarColor", (byte) this.getCollarColor());
        par1NBTTagCompound.setByte("attackTimer", (byte) attackTimer);
        par1NBTTagCompound.setBoolean("isAggro", this.isAggro());
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readEntityFromNBT(par1NBTTagCompound);
        this.setAngry(par1NBTTagCompound.getBoolean("Angry"));

        if (par1NBTTagCompound.hasKey("CollarColor"))
        {
            this.setCollarColor(par1NBTTagCompound.getByte("CollarColor"));
        }

        attackTimer = par1NBTTagCompound.getByte("attackTimer");
        isAggro = par1NBTTagCompound.getBoolean("isAggro");
    }

    /**
     * Returns the sound this mob makes while it's alive.
     */
    protected String getLivingSound()
    {
        return "none";
    }

    /**
     * Returns the sound this mob makes when it is hurt.
     */
    protected String getHurtSound()
    {
        return "mob.irongolem.hit";
    }

    /**
     * Returns the sound this mob makes on death.
     */
    protected String getDeathSound()
    {
        return "mob.irongolem.death";
    }

    /**
     * Returns the volume for the sounds this mob makes.
     */
    protected float getSoundVolume()
    {
        return 1.0F;
    }

    /**
     * Returns the item ID for the item the mob drops on death.
     */
    protected int getDropItemId()
    {
        return -1;
    }

    /**
     * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
     * use this to react to sunlight and start to burn.
     */
    public void onLivingUpdate()
    {
        super.onLivingUpdate();

        if (attackTimer > 0)
        {
            attackTimer--;
        }
    }

    public int getAttackTimer()
    {
        return attackTimer;
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        super.onUpdate();
    }

    public float getEyeHeight()
    {
        return this.height * 0.8F;
    }

    /**
     * The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
     * use in wolves.
     */
    public int getVerticalFaceSpeed()
    {
        return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
    }

    /**
     * Called when the entity is attacked.
     */
    public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
    {
        if (this.isEntityInvulnerable())
        {
            return false;
        } else
        {
            Entity entity = par1DamageSource.getEntity();
            this.aiSit.setSitting(false);

            if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
            {
                par2 = (par2 + 1.0F) / 2.0F;
            }

            return super.attackEntityFrom(par1DamageSource, par2);
        }
    }

    public boolean attackEntityAsMob(Entity par1Entity)
    {
        this.attackTimer = 10;
        this.worldObj.setEntityState(this, (byte) 4);
        boolean flag = par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) (7 + this.rand.nextInt(15)));

        if (flag)
        {
            par1Entity.motionY += 0.4000000059604645D;
        }

        this.playSound("mob.irongolem.throw", 1.0F, 1.0F);
        return flag;
    }

    public void setTamed(boolean par1)
    {
        super.setTamed(par1);

        if (par1)
        {
            this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(this.maxTamedHealth);
        } else
        {
            this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(this.maxUntamedHealth);
        }
    }

    /**
     * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
     */
    public boolean interact(EntityPlayer par1EntityPlayer)
    {
        ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();

        if (this.isTamed())
        {
            if (itemstack != null)
            {
                if (Item.itemsList[itemstack.itemID] instanceof ItemFood)
                {
                    ItemFood itemfood = (ItemFood) Item.itemsList[itemstack.itemID];

                    if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectInt(18) < this.maxTamedHealth)
                    {
                        if (!par1EntityPlayer.capabilities.isCreativeMode)
                        {
                            --itemstack.stackSize;
                        }

                        this.heal((float) itemfood.getHealAmount());

                        if (itemstack.stackSize <= 0)
                        {
                            par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack) null);
                        }

                        return true;
                    }
                }
            }

            if (par1EntityPlayer.getCommandSenderName().equalsIgnoreCase(this.getOwnerName()) && !this.isBreedingItem(itemstack))
            {
                if (!this.worldObj.isRemote)
                {
                    this.aiSit.setSitting(!this.isSitting());
                    this.isJumping = false;
                    this.setPathToEntity((PathEntity) null);
                    this.setTarget((Entity) null);
                    this.setAttackTarget((EntityLivingBase) null);
                }

                this.sendSittingMessageToPlayer(par1EntityPlayer, !this.isSitting());
            }
        } else if (itemstack != null && itemstack.itemID == ModItems.weakBloodOrb.itemID && !this.isAngry() && !this.isAggro())
        {
            if (!par1EntityPlayer.capabilities.isCreativeMode)
            {
                --itemstack.stackSize;
            }

            if (itemstack.stackSize <= 0)
            {
                par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack) null);
            }

            if (!this.worldObj.isRemote)
            {
                if (this.rand.nextInt(1) == 0)
                {
                    this.setTamed(true);
                    this.setPathToEntity((PathEntity) null);
                    this.setAttackTarget((EntityLivingBase) null);
                    this.aiSit.setSitting(true);
                    this.setHealth(this.maxTamedHealth);
                    this.setOwner(par1EntityPlayer.getCommandSenderName());
                    this.playTameEffect(true);
                    this.worldObj.setEntityState(this, (byte) 7);
                } else
                {
                    this.playTameEffect(false);
                    this.worldObj.setEntityState(this, (byte) 6);
                }
            }

            return true;
        }

        return super.interact(par1EntityPlayer);
    }

    /**
     * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
     * the animal type)
     */
    public boolean isBreedingItem(ItemStack par1ItemStack)
    {
        return false;
        //return par1ItemStack == null ? false : (!(Item.itemsList[par1ItemStack.itemID] instanceof ItemFood) ? false : ((ItemFood)Item.itemsList[par1ItemStack.itemID]).isWolfsFavoriteMeat());
    }

    /**
     * Determines whether this wolf is angry or not.
     */
    public boolean isAngry()
    {
        return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
    }

    /**
     * Sets whether this wolf is angry or not.
     */
    public void setAngry(boolean par1)
    {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

        if (par1)
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte) (b0 | 2)));
        } else
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte) (b0 & -3)));
        }
    }

    /**
     * Return this wolf's collar color.
     */
    public int getCollarColor()
    {
        return this.dataWatcher.getWatchableObjectByte(20) & 15;
    }

    /**
     * Set this wolf's collar color.
     */
    public void setCollarColor(int par1)
    {
        this.dataWatcher.updateObject(20, Byte.valueOf((byte) (par1 & 15)));
    }

    /**
     * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
     */
    public EntityWolf spawnBabyAnimal(EntityAgeable par1EntityAgeable)
    {
        return null;
    }

    public void func_70918_i(boolean par1)
    {
        if (par1)
        {
            this.dataWatcher.updateObject(19, Byte.valueOf((byte) 1));
        } else
        {
            this.dataWatcher.updateObject(19, Byte.valueOf((byte) 0));
        }
    }

    /**
     * Returns true if the mob is currently able to mate with the specified mob.
     */
    public boolean canMateWith(EntityAnimal par1EntityAnimal)
    {
        return false;
    }

    public boolean func_70922_bv()
    {
        return this.dataWatcher.getWatchableObjectByte(19) == 1;
    }

    /**
     * Determines if an entity can be despawned, used on idle far away entities
     */
    protected boolean canDespawn()
    {
        //return !this.isTamed() && this.ticksExisted > 2400;
        return false;
    }

    public boolean func_142018_a(EntityLivingBase par1EntityLivingBase, EntityLivingBase par2EntityLivingBase)
    {
        if (!(par1EntityLivingBase instanceof EntityCreeper) && !(par1EntityLivingBase instanceof EntityGhast))
        {
            if (par1EntityLivingBase instanceof EntityLowerGuardian)
            {
                EntityLowerGuardian entitywolf = (EntityLowerGuardian) par1EntityLivingBase;

                if (entitywolf.isTamed() && entitywolf.func_130012_q() == par2EntityLivingBase)
                {
                    return false;
                }
            }

            return par1EntityLivingBase instanceof EntityPlayer && par2EntityLivingBase instanceof EntityPlayer && !((EntityPlayer) par2EntityLivingBase).canAttackPlayer((EntityPlayer) par1EntityLivingBase) ? false : !(par1EntityLivingBase instanceof EntityHorse) || !((EntityHorse) par1EntityLivingBase).isTame();
        } else
        {
            return false;
        }
    }

    public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
    {
        return this.spawnBabyAnimal(par1EntityAgeable);
    }
}