package WayofTime.bloodmagic.item.armour; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade; import WayofTime.bloodmagic.api.util.helper.NBTHelper; import WayofTime.bloodmagic.client.IMeshProvider; import WayofTime.bloodmagic.livingArmour.LivingArmour; import WayofTime.bloodmagic.registry.ModItems; import WayofTime.bloodmagic.util.helper.TextHelper; import com.google.common.collect.HashMultimap; import com.google.common.collect.Multimap; import net.minecraft.client.renderer.ItemMeshDefinition; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.ai.attributes.AttributeModifier; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.EntityEquipmentSlot; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.DamageSource; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import net.minecraftforge.common.ISpecialArmor; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Map.Entry; public class ItemLivingArmour extends ItemArmor implements ISpecialArmor, IMeshProvider { public static String[] names = { "helmet", "chest", "legs", "boots" }; public static final boolean useSpecialArmourCalculation = true; //TODO: Save/delete cache periodically. public static Map armourMap = new HashMap(); public ItemLivingArmour(EntityEquipmentSlot armorType) { super(ItemArmor.ArmorMaterial.IRON, 0, armorType); setUnlocalizedName(Constants.Mod.MODID + ".livingArmour."); setMaxDamage(250); setCreativeTab(BloodMagic.tabBloodMagic); } @Override public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type) { if (this == ModItems.livingArmourChest || this == ModItems.livingArmourHelmet || this == ModItems.livingArmourBoots) { return "bloodmagic:models/armor/livingArmour_layer_1.png"; } if (this == ModItems.livingArmourLegs) { return "bloodmagic:models/armor/livingArmour_layer_2.png"; } else { return null; } } // public double getRemainderForDamage(double damage, double plating) //TODO: Add plating, which shifts the damage // { // if (damage <= 0) // { // return 1; // } // // double protectionAmount = 1 - Math.max(3, 15 - damage / 2) / 25; //This puts the base armour protection at vanilla iron level // // return 0; // } @Override public ArmorProperties getProperties(EntityLivingBase player, ItemStack stack, DamageSource source, double damage, int slot) { double armourReduction = 0.0; double damageAmount = 0.25; if (this == ModItems.livingArmourBoots || this == ModItems.livingArmourHelmet) { damageAmount = 3d / 20d * 0.6; } else if (this == ModItems.livingArmourLegs) { damageAmount = 6d / 20d * 0.6; } else if (this == ModItems.livingArmourChest) { damageAmount = 0.64; } double armourPenetrationReduction = 0; int maxAbsorption = 100000; if (source.equals(DamageSource.drown)) { return new ArmorProperties(-1, 0, 0); } if (source.equals(DamageSource.outOfWorld)) { return new ArmorProperties(-1, 0, 0); } if (this == ModItems.livingArmourChest) { armourReduction = 0.24 / 0.64; // This values puts it at iron level ItemStack helmet = player.getItemStackFromSlot(EntityEquipmentSlot.HEAD); ItemStack leggings = player.getItemStackFromSlot(EntityEquipmentSlot.LEGS); ItemStack boots = player.getItemStackFromSlot(EntityEquipmentSlot.FEET); if (helmet == null || leggings == null || boots == null) { damageAmount *= (armourReduction); return new ArmorProperties(-1, damageAmount, maxAbsorption); } if (helmet.getItem() instanceof ItemLivingArmour && leggings.getItem() instanceof ItemLivingArmour && boots.getItem() instanceof ItemLivingArmour) { double remainder = 1; // Multiply this number by the armour upgrades for protection if (armourMap.containsKey(stack)) { LivingArmour armour = armourMap.get(stack); if (armour != null && isEnabled(stack)) { for (Entry entry : armour.upgradeMap.entrySet()) { LivingArmourUpgrade upgrade = entry.getValue(); remainder *= (1 - upgrade.getArmourProtection(player, source)); } } } armourReduction = armourReduction + (1 - remainder) * (1 - armourReduction); damageAmount *= (armourReduction); // if (source.isUnblockable()) // { // return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption); // } return new ArmorProperties(-1, source.isUnblockable() ? 1 - remainder : damageAmount, maxAbsorption); } } else { if (source.isUnblockable()) { return new ArmorProperties(-1, damageAmount * armourPenetrationReduction, maxAbsorption); } return new ArmorProperties(-1, damageAmount, maxAbsorption); } return new ArmorProperties(-1, 0, 0); } @Override public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot) { if (armor.getItem() == ModItems.livingArmourHelmet) { return 3; } if (armor.getItem() == ModItems.livingArmourChest) { return 8; } if (armor.getItem() == ModItems.livingArmourLegs) { return 6; } if (armor.getItem() == ModItems.livingArmourBoots) { return 3; } return 5; } @Override public void damageArmor(EntityLivingBase entity, ItemStack stack, DamageSource source, int damage, int slot) { return; // Armour shouldn't get damaged... for now } @Override @SideOnly(Side.CLIENT) public void addInformation(ItemStack stack, EntityPlayer player, List tooltip, boolean advanced) { stack = NBTHelper.checkNBT(stack); if (this == ModItems.livingArmourChest) { LivingArmour armour = getLivingArmour(stack); for (Entry entry : armour.upgradeMap.entrySet()) { LivingArmourUpgrade upgrade = entry.getValue(); if (upgrade != null) { tooltip.add(TextHelper.localize("tooltip.BloodMagic.livingArmour.upgrade.level", TextHelper.localize(upgrade.getUnlocalizedName()), (upgrade.getUpgradeLevel() + 1))); } } tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.livingArmour.upgrade.points", armour.totalUpgradePoints, armour.maxUpgradePoints)); } super.addInformation(stack, player, tooltip, advanced); } @Override public void onArmorTick(World world, EntityPlayer player, ItemStack stack) { super.onArmorTick(world, player, stack); if (world.isRemote) { return; } if (this == ModItems.livingArmourChest) { if (!armourMap.containsKey(stack)) { armourMap.put(stack, getLivingArmour(stack)); } LivingArmour armour = armourMap.get(stack); if (LivingArmour.hasFullSet(player)) { this.setIsEnabled(stack, true); armour.onTick(world, player); } else { this.setIsEnabled(stack, false); } setLivingArmour(stack, armour, false); } } @Override public Multimap getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack) { if (this == ModItems.livingArmourChest && isEnabled(stack) && slot == EntityEquipmentSlot.CHEST) { LivingArmour armour = ItemLivingArmour.getLivingArmour(stack); return armour.getAttributeModifiers(); } return HashMultimap.create(); } @Override public String getUnlocalizedName(ItemStack stack) { return super.getUnlocalizedName(stack) + names[3 - armorType.getIndex()]; } @Override @SideOnly(Side.CLIENT) public ItemMeshDefinition getMeshDefinition() { return new ItemMeshDefinition() { @Override public ModelResourceLocation getModelLocation(ItemStack stack) { assert getCustomLocation() != null; if (stack.getItem() == ModItems.livingArmourHelmet) return new ModelResourceLocation(getCustomLocation(), "armour=head"); else if (stack.getItem() == ModItems.livingArmourChest) return new ModelResourceLocation(getCustomLocation(), "armour=body"); else if (stack.getItem() == ModItems.livingArmourLegs) return new ModelResourceLocation(getCustomLocation(), "armour=leg"); else return new ModelResourceLocation(getCustomLocation(), "armour=feet"); } }; } @Override public ResourceLocation getCustomLocation() { return new ResourceLocation(Constants.Mod.MODID, "item/ItemLivingArmour"); } @Override public List getVariants() { List ret = new ArrayList(); ret.add("armour=head"); ret.add("armour=body"); ret.add("armour=leg"); ret.add("armour=feet"); return ret; } public static LivingArmour getLivingArmour(ItemStack stack) { NBTTagCompound livingTag = getArmourTag(stack); LivingArmour livingArmour = new LivingArmour(); livingArmour.readFromNBT(livingTag); return livingArmour; } public void setLivingArmour(ItemStack stack, LivingArmour armour, boolean forceWrite) { NBTTagCompound livingTag = new NBTTagCompound(); if (!forceWrite) { livingTag = getArmourTag(stack); armour.writeDirtyToNBT(livingTag); } else { armour.writeToNBT(livingTag); } setArmourTag(stack, livingTag); } public static NBTTagCompound getArmourTag(ItemStack stack) { if (!stack.hasTagCompound()) { stack.setTagCompound(new NBTTagCompound()); } NBTTagCompound tag = stack.getTagCompound(); return tag.getCompoundTag(Constants.NBT.LIVING_ARMOUR); } public void setArmourTag(ItemStack stack, NBTTagCompound livingTag) { if (!stack.hasTagCompound()) { stack.setTagCompound(new NBTTagCompound()); } NBTTagCompound tag = stack.getTagCompound(); tag.setTag(Constants.NBT.LIVING_ARMOUR, livingTag); } public static LivingArmourUpgrade getUpgrade(String uniqueIdentifier, ItemStack stack) { if (!armourMap.containsKey(stack)) { armourMap.put(stack, getLivingArmour(stack)); } LivingArmour armour = armourMap.get(stack); for (Entry entry : armour.upgradeMap.entrySet()) { if (entry.getKey().equals(uniqueIdentifier)) { return entry.getValue(); } } return null; } public void setIsEnabled(ItemStack stack, boolean bool) { NBTHelper.checkNBT(stack); NBTTagCompound tag = stack.getTagCompound(); tag.setBoolean("enabled", bool); } public boolean isEnabled(ItemStack stack) { NBTHelper.checkNBT(stack); NBTTagCompound tag = stack.getTagCompound(); return tag.getBoolean("enabled"); } }