package WayofTime.bloodmagic.alchemyArray; import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect; import WayofTime.bloodmagic.api.iface.IAlchemyArray; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class AlchemyArrayEffectBounce extends AlchemyArrayEffect { public AlchemyArrayEffectBounce(String key) { super(key); } @Override public boolean update(TileEntity tile, int ticksActive) { return false; } @Override public void onEntityCollidedWithBlock(IAlchemyArray array, World world, BlockPos pos, IBlockState state, Entity entity) { if (entity.isSneaking()) { return; } else if (entity.motionY < 0.0D) { entity.motionY = -entity.motionY; if (!(entity instanceof EntityLivingBase)) { entity.motionY *= 0.8D; } entity.fallDistance = 0; } } @Override public void writeToNBT(NBTTagCompound tag) { } @Override public void readFromNBT(NBTTagCompound tag) { } @Override public AlchemyArrayEffect getNewCopy() { return new AlchemyArrayEffectBounce(key); } }