package WayofTime.alchemicalWizardry.common; public class PlinthComponent { public int xOffset; public int yOffset; public int zOffset; public int ring; public PlinthComponent(int xOffset, int yOffset, int zOffset, int ring) { this.xOffset = xOffset; this.yOffset = yOffset; this.zOffset = zOffset; this.ring = ring; } public int getXOffset() { return xOffset; } public int getYOffset() { return yOffset; } public int getZOffset() { return zOffset; } public int getRing() { return ring; } }