package WayofTime.alchemicalWizardry.common.renderer.model;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
import net.minecraftforge.common.util.ForgeDirection;

public class ModelSpellEffectBlock extends ModelBase
{
    //fields
    ModelRenderer core;
    ModelRenderer frame1;
    ModelRenderer frame2;
    ModelRenderer frame3;
    ModelRenderer frame4;
    ModelRenderer frame5;
    ModelRenderer frame6;
    ModelRenderer frame7;
    ModelRenderer frame8;
    ModelRenderer frame9;
    ModelRenderer frame10;
    ModelRenderer frame11;
    ModelRenderer frame12;
    ModelRenderer inputSpacer1;
    ModelRenderer inputFace;
    ModelRenderer inputSpacer2;
    ModelRenderer inputSpacer3;
    ModelRenderer inputSpacer4;
    ModelRenderer outputFace;
    ModelRenderer outputPlug;
    ModelRenderer outputSpacer1;
    ModelRenderer outputSpacer2;
    ModelRenderer outputSpacer3;
    ModelRenderer outputSpacer4;

    public ModelSpellEffectBlock()
    {
        textureWidth = 64;
        textureHeight = 64;

        core = new ModelRenderer(this, 0, 0);
        core.addBox(-3F, -3F, -3F, 6, 6, 6);
        core.setRotationPoint(0F, 16F, 0F);
        core.setTextureSize(64, 64);
        core.mirror = true;
        setRotation(core, 0F, 0F, 0F);
        frame1 = new ModelRenderer(this, 16, 18);
        frame1.addBox(3F, -3F, -5F, 2, 6, 2);
        frame1.setRotationPoint(0F, 16F, 0F);
        frame1.setTextureSize(64, 64);
        frame1.mirror = true;
        setRotation(frame1, 0F, 0F, 0F);
        frame2 = new ModelRenderer(this, 0, 18);
        frame2.addBox(-5F, -3F, -5F, 2, 6, 2);
        frame2.setRotationPoint(0F, 16F, 0F);
        frame2.setTextureSize(64, 64);
        frame2.mirror = true;
        setRotation(frame2, 0F, 0F, 0F);
        frame3 = new ModelRenderer(this, 0, 13);
        frame3.addBox(-5F, -5F, -5F, 10, 2, 2);
        frame3.setRotationPoint(0F, 16F, 0F);
        frame3.setTextureSize(64, 64);
        frame3.mirror = true;
        setRotation(frame3, 0F, 0F, 0F);
        frame4 = new ModelRenderer(this, 0, 27);
        frame4.addBox(-5F, 3F, -5F, 10, 2, 2);
        frame4.setRotationPoint(0F, 16F, 0F);
        frame4.setTextureSize(64, 64);
        frame4.mirror = true;
        setRotation(frame4, 0F, 0F, 0F);
        frame5 = new ModelRenderer(this, 0, 34);
        frame5.addBox(-5F, -5F, 3F, 10, 2, 2);
        frame5.setRotationPoint(0F, 16F, 0F);
        frame5.setTextureSize(64, 64);
        frame5.mirror = true;
        setRotation(frame5, 0F, 0F, 0F);
        frame6 = new ModelRenderer(this, 0, 48);
        frame6.addBox(-5F, 3F, 3F, 10, 2, 2);
        frame6.setRotationPoint(0F, 16F, 0F);
        frame6.setTextureSize(64, 64);
        frame6.mirror = true;
        setRotation(frame6, 0F, 0F, 0F);
        frame7 = new ModelRenderer(this, 16, 39);
        frame7.addBox(-5F, -3F, 3F, 2, 6, 2);
        frame7.setRotationPoint(0F, 16F, 0F);
        frame7.setTextureSize(64, 64);
        frame7.mirror = true;
        setRotation(frame7, 0F, 0F, 0F);
        frame8 = new ModelRenderer(this, 0, 39);
        frame8.addBox(3F, -3F, 3F, 2, 6, 2);
        frame8.setRotationPoint(0F, 16F, 0F);
        frame8.setTextureSize(64, 64);
        frame8.mirror = true;
        setRotation(frame8, 0F, 0F, 0F);
        frame9 = new ModelRenderer(this, 25, 9);
        frame9.addBox(-5F, 3F, -3F, 2, 2, 6);
        frame9.setRotationPoint(0F, 16F, 0F);
        frame9.setTextureSize(64, 64);
        frame9.mirror = true;
        setRotation(frame9, 0F, 0F, 0F);
        frame10 = new ModelRenderer(this, 25, 0);
        frame10.addBox(-5F, -5F, -3F, 2, 2, 6);
        frame10.setRotationPoint(0F, 16F, 0F);
        frame10.setTextureSize(64, 64);
        frame10.mirror = true;
        setRotation(frame10, 0F, 0F, 0F);
        frame11 = new ModelRenderer(this, 42, 0);
        frame11.addBox(3F, -5F, -3F, 2, 2, 6);
        frame11.setRotationPoint(0F, 16F, 0F);
        frame11.setTextureSize(64, 64);
        frame11.mirror = true;
        setRotation(frame11, 0F, 0F, 0F);
        frame12 = new ModelRenderer(this, 42, 9);
        frame12.addBox(3F, 3F, -3F, 2, 2, 6);
        frame12.setRotationPoint(0F, 16F, 0F);
        frame12.setTextureSize(64, 64);
        frame12.mirror = true;
        setRotation(frame12, 0F, 0F, 0F);
        inputSpacer1 = new ModelRenderer(this, 25, 27);
        inputSpacer1.addBox(3F, -5F, -8F, 2, 2, 3);
        inputSpacer1.setRotationPoint(0F, 16F, 0F);
        inputSpacer1.setTextureSize(64, 64);
        inputSpacer1.mirror = true;
        setRotation(inputSpacer1, 0F, 0F, 0F);
        inputFace = new ModelRenderer(this, 38, 27);
        inputFace.addBox(-2F, -2F, -8F, 4, 4, 5);
        inputFace.setRotationPoint(0F, 16F, 0F);
        inputFace.setTextureSize(64, 64);
        inputFace.mirror = true;
        setRotation(inputFace, 0F, 0F, 0F);
        inputSpacer2 = new ModelRenderer(this, 25, 27);
        inputSpacer2.addBox(-5F, -5F, -8F, 2, 2, 3);
        inputSpacer2.setRotationPoint(0F, 16F, 0F);
        inputSpacer2.setTextureSize(64, 64);
        inputSpacer2.mirror = true;
        setRotation(inputSpacer2, 0F, 0F, 0F);
        inputSpacer3 = new ModelRenderer(this, 25, 27);
        inputSpacer3.addBox(3F, 3F, -8F, 2, 2, 3);
        inputSpacer3.setRotationPoint(0F, 16F, 0F);
        inputSpacer3.setTextureSize(64, 64);
        inputSpacer3.mirror = true;
        setRotation(inputSpacer3, 0F, 0F, 0F);
        inputSpacer4 = new ModelRenderer(this, 25, 27);
        inputSpacer4.addBox(-5F, 3F, -8F, 2, 2, 3);
        inputSpacer4.setRotationPoint(0F, 16F, 0F);
        inputSpacer4.setTextureSize(64, 64);
        inputSpacer4.mirror = true;
        setRotation(inputSpacer4, 0F, 0F, 0F);
        outputFace = new ModelRenderer(this, 38, 37);
        outputFace.addBox(6F, -2F, -2F, 2, 4, 4);
        outputFace.setRotationPoint(0F, 16F, 0F);
        outputFace.setTextureSize(64, 64);
        outputFace.mirror = true;
        setRotation(outputFace, 0F, 0F, 0F);
        outputPlug = new ModelRenderer(this, 36, 48);
        outputPlug.addBox(3F, -3F, -3F, 2, 6, 6);
        outputPlug.setRotationPoint(0F, 16F, 0F);
        outputPlug.setTextureSize(64, 64);
        outputPlug.mirror = true;
        setRotation(outputPlug, 0F, 0F, 0F);
        outputSpacer1 = new ModelRenderer(this, 25, 48);
        outputSpacer1.addBox(5F, -5F, -5F, 3, 2, 2);
        outputSpacer1.setRotationPoint(0F, 16F, 0F);
        outputSpacer1.setTextureSize(64, 64);
        outputSpacer1.mirror = true;
        setRotation(outputSpacer1, 0F, 0F, 0F);
        outputSpacer2 = new ModelRenderer(this, 25, 48);
        outputSpacer2.addBox(5F, -5F, 3F, 3, 2, 2);
        outputSpacer2.setRotationPoint(0F, 16F, 0F);
        outputSpacer2.setTextureSize(64, 64);
        outputSpacer2.mirror = true;
        setRotation(outputSpacer2, 0F, 0F, 0F);
        outputSpacer3 = new ModelRenderer(this, 25, 48);
        outputSpacer3.addBox(5F, 3F, -5F, 3, 2, 2);
        outputSpacer3.setRotationPoint(0F, 16F, 0F);
        outputSpacer3.setTextureSize(64, 64);
        outputSpacer3.mirror = true;
        setRotation(outputSpacer3, 0F, 0F, 0F);
        outputSpacer4 = new ModelRenderer(this, 25, 48);
        outputSpacer4.addBox(5F, 3F, 3F, 3, 2, 2);
        outputSpacer4.setRotationPoint(0F, 16F, 0F);
        outputSpacer4.setTextureSize(64, 64);
        outputSpacer4.mirror = true;
        setRotation(outputSpacer4, 0F, 0F, 0F);
    }

    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5, ForgeDirection input, ForgeDirection output)
    {
        super.render(entity, f, f1, f2, f3, f4, f5);
        setRotationAngles(f, f1, f2, f3, f4, f5, entity);
        float xInputRot = 0.0f;
        float yInputRot = 0.0f;
        float zInputRot = 0.0f;
        float xOutputRot = 0.0f;
        float yOutputRot = 0.0f;
        float zOutputRot = 0.0f;

        switch (input)
        {
            case NORTH:
                xInputRot = 0.0f;
                yInputRot = 0.0f;
                zInputRot = 0.0f;
                break;

            case EAST:
                xInputRot = 0.0f;
                yInputRot = (float) (0.5f * Math.PI);
                zInputRot = 0.0f;
                break;

            case SOUTH:
                xInputRot = 0.0f;
                yInputRot = (float) (1.0f * Math.PI);
                zInputRot = 0.0f;
                break;

            case WEST:
                xInputRot = 0.0f;
                yInputRot = (float) (-0.5f * Math.PI);
                zInputRot = 0.0f;
                break;

            case UP:
                xInputRot = (float) (-0.5f * Math.PI);
                yInputRot = 0.0f;
                zInputRot = 0.0f;
                break;

            case DOWN:
                xInputRot = (float) (0.5f * Math.PI);
                yInputRot = 0.0f;
                zInputRot = 0.0f;
                break;

            default:
                break;
        }

        switch (output)
        {
            case NORTH:
                xOutputRot = 0.0f;
                yOutputRot = (float) (0.5f * Math.PI);
                zOutputRot = 0.0f;
                break;

            case EAST:
                xOutputRot = 0.0f;
                yOutputRot = (float) (1.0f * Math.PI);
                zOutputRot = 0.0f;
                break;

            case SOUTH:
                xOutputRot = 0.0f;
                yOutputRot = (float) (-0.5f * Math.PI);
                zOutputRot = 0.0f;
                break;

            case WEST:
                xOutputRot = 0.0f;
                yOutputRot = 0.0f;
                zOutputRot = 0.0f;
                break;

            case UP:
                xOutputRot = 0.0f;
                yOutputRot = 0.0f;
                zOutputRot = (float) (-0.5f * Math.PI);
                break;

            case DOWN:
                xOutputRot = 0.0f;
                yOutputRot = 0.0f;
                zOutputRot = (float) (0.5f * Math.PI);
                break;

            default:
                break;
        }

        this.setRotation(inputFace, xInputRot, yInputRot, zInputRot);
        this.setRotation(outputFace, xOutputRot, yOutputRot, zOutputRot);
        this.setRotation(inputSpacer1, xInputRot, yInputRot, zInputRot);
        this.setRotation(inputSpacer2, xInputRot, yInputRot, zInputRot);
        this.setRotation(inputSpacer3, xInputRot, yInputRot, zInputRot);
        this.setRotation(inputSpacer4, xInputRot, yInputRot, zInputRot);
        this.setRotation(outputPlug, xOutputRot, yOutputRot, zOutputRot);
        this.setRotation(outputSpacer1, xOutputRot, yOutputRot, zOutputRot);
        this.setRotation(outputSpacer2, xOutputRot, yOutputRot, zOutputRot);
        this.setRotation(outputSpacer3, xOutputRot, yOutputRot, zOutputRot);
        this.setRotation(outputSpacer4, xOutputRot, yOutputRot, zOutputRot);

        core.render(f5);
        frame1.render(f5);
        frame2.render(f5);
        frame3.render(f5);
        frame4.render(f5);
        frame5.render(f5);
        frame6.render(f5);
        frame7.render(f5);
        frame8.render(f5);
        frame9.render(f5);
        frame10.render(f5);
        frame11.render(f5);
        frame12.render(f5);
        inputSpacer1.render(f5);
        inputFace.render(f5);
        inputSpacer2.render(f5);
        inputSpacer3.render(f5);
        inputSpacer4.render(f5);
        outputFace.render(f5);
        outputPlug.render(f5);
        outputSpacer1.render(f5);
        outputSpacer2.render(f5);
        outputSpacer3.render(f5);
        outputSpacer4.render(f5);
    }

    private void setRotation(ModelRenderer model, float x, float y, float z)
    {
        model.rotateAngleX = x;
        model.rotateAngleY = y;
        model.rotateAngleZ = z;
    }

    public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
    {
        super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    }

}