package WayofTime.alchemicalWizardry.common.renderer.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelShade extends ModelBase { //fields ModelRenderer body; ModelRenderer tail1; ModelRenderer leftArm; ModelRenderer rightArm; ModelRenderer tail2; ModelRenderer head; public ModelShade() { textureWidth = 64; textureHeight = 64; body = new ModelRenderer(this, 0, 45); body.addBox(-6F, 0F, -3F, 12, 12, 6); body.setRotationPoint(0F, -4F, 0F); body.setTextureSize(64, 64); body.mirror = true; setRotation(body, 0F, 0F, 0F); tail1 = new ModelRenderer(this, 37, 43); tail1.addBox(-2F, 1F, -2F, 4, 6, 4); tail1.setRotationPoint(0F, 8F, 0F); tail1.setTextureSize(64, 64); tail1.mirror = true; setRotation(tail1, 0.122173F, 0F, 0F); leftArm = new ModelRenderer(this, 0, 0); leftArm.addBox(0F, -4F, -2F, 4, 20, 4); leftArm.setRotationPoint(6F, -2F, 0F); leftArm.setTextureSize(64, 64); leftArm.mirror = true; setRotation(leftArm, 0F, 0F, 0F); rightArm = new ModelRenderer(this, 0, 0); rightArm.mirror = true; rightArm.addBox(-4F, -4F, -2F, 4, 20, 4); rightArm.setRotationPoint(-6F, -2F, 0F); rightArm.setTextureSize(64, 64); rightArm.mirror = true; setRotation(rightArm, 0F, 0F, 0F); rightArm.mirror = false; tail2 = new ModelRenderer(this, 37, 54); tail2.addBox(-1.5F, 6F, -3F, 3, 6, 3); tail2.setRotationPoint(0F, 8F, 0F); tail2.setTextureSize(64, 64); tail2.mirror = true; setRotation(tail2, 0.4363323F, 0F, 0F); head = new ModelRenderer(this, 17, 0); head.addBox(-4F, -8F, -4F, 8, 8, 8); head.setRotationPoint(0F, -4F, -1F); head.setTextureSize(64, 64); head.mirror = true; setRotation(head, 0F, 0F, 0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); body.render(f5); tail1.render(f5); leftArm.render(f5); rightArm.render(f5); tail2.render(f5); head.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); this.head.rotateAngleX = f4 / (180F / (float) Math.PI); this.head.rotateAngleY = f3 / (180F / (float) Math.PI); } }