package WayofTime.bloodmagic.registry; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.item.ItemBlock; import net.minecraftforge.fluids.FluidRegistry; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import WayofTime.bloodmagic.BloodMagic; import WayofTime.bloodmagic.ConfigHandler; import WayofTime.bloodmagic.api.BloodMagicAPI; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.block.BlockAlchemyArray; import WayofTime.bloodmagic.block.BlockAlchemyTable; import WayofTime.bloodmagic.block.BlockAltar; import WayofTime.bloodmagic.block.BlockBloodLight; import WayofTime.bloodmagic.block.BlockBloodRune; import WayofTime.bloodmagic.block.BlockBloodStoneBrick; import WayofTime.bloodmagic.block.BlockBloodTank; import WayofTime.bloodmagic.block.BlockCrystal; import WayofTime.bloodmagic.block.BlockDemonBase; import WayofTime.bloodmagic.block.BlockDemonCrucible; import WayofTime.bloodmagic.block.BlockDemonCrystal; import WayofTime.bloodmagic.block.BlockDemonCrystallizer; import WayofTime.bloodmagic.block.BlockDemonLight; import WayofTime.bloodmagic.block.BlockDemonPillarBase; import WayofTime.bloodmagic.block.BlockDemonPillarCapBase; import WayofTime.bloodmagic.block.BlockDemonPylon; import WayofTime.bloodmagic.block.BlockDemonWallBase; import WayofTime.bloodmagic.block.BlockDimensionalPortal; import WayofTime.bloodmagic.block.BlockIncenseAltar; import WayofTime.bloodmagic.block.BlockInputRoutingNode; import WayofTime.bloodmagic.block.BlockItemRoutingNode; import WayofTime.bloodmagic.block.BlockLifeEssence; import WayofTime.bloodmagic.block.BlockMasterRoutingNode; import WayofTime.bloodmagic.block.BlockMimic; import WayofTime.bloodmagic.block.BlockOutputRoutingNode; import WayofTime.bloodmagic.block.BlockPath; import WayofTime.bloodmagic.block.BlockPedestal; import WayofTime.bloodmagic.block.BlockPhantom; import WayofTime.bloodmagic.block.BlockRitualController; import WayofTime.bloodmagic.block.BlockRitualStone; import WayofTime.bloodmagic.block.BlockSoulForge; import WayofTime.bloodmagic.block.BlockSpectral; import WayofTime.bloodmagic.block.BlockTeleposer; import WayofTime.bloodmagic.item.block.ItemBlockAlchemyTable; import WayofTime.bloodmagic.item.block.ItemBlockBloodRune; import WayofTime.bloodmagic.item.block.ItemBlockBloodStoneBrick; import WayofTime.bloodmagic.item.block.ItemBlockBloodTank; import WayofTime.bloodmagic.item.block.ItemBlockCrystal; import WayofTime.bloodmagic.item.block.ItemBlockDemonBase; import WayofTime.bloodmagic.item.block.ItemBlockDemonCrystal; import WayofTime.bloodmagic.item.block.ItemBlockDemonLight; import WayofTime.bloodmagic.item.block.ItemBlockDemonPillarBase; import WayofTime.bloodmagic.item.block.ItemBlockDemonPillarCapBase; import WayofTime.bloodmagic.item.block.ItemBlockDemonWallBase; import WayofTime.bloodmagic.item.block.ItemBlockMimic; import WayofTime.bloodmagic.item.block.ItemBlockPath; import WayofTime.bloodmagic.item.block.ItemBlockPedestal; import WayofTime.bloodmagic.item.block.ItemBlockRitualController; import WayofTime.bloodmagic.item.block.ItemBlockRitualStone; import WayofTime.bloodmagic.item.block.ItemBlockRoutingNode; import WayofTime.bloodmagic.tile.TileAlchemyArray; import WayofTime.bloodmagic.tile.TileAlchemyTable; import WayofTime.bloodmagic.tile.TileAltar; import WayofTime.bloodmagic.tile.TileBloodTank; import WayofTime.bloodmagic.tile.TileDemonCrucible; import WayofTime.bloodmagic.tile.TileDemonCrystal; import WayofTime.bloodmagic.tile.TileDemonCrystallizer; import WayofTime.bloodmagic.tile.TileDemonPylon; import WayofTime.bloodmagic.tile.TileDimensionalPortal; import WayofTime.bloodmagic.tile.TileImperfectRitualStone; import WayofTime.bloodmagic.tile.TileIncenseAltar; import WayofTime.bloodmagic.tile.TileMasterRitualStone; import WayofTime.bloodmagic.tile.TileMimic; import WayofTime.bloodmagic.tile.TilePhantomBlock; import WayofTime.bloodmagic.tile.TilePlinth; import WayofTime.bloodmagic.tile.TileSoulForge; import WayofTime.bloodmagic.tile.TileSpectralBlock; import WayofTime.bloodmagic.tile.TileTeleposer; import WayofTime.bloodmagic.tile.routing.TileInputRoutingNode; import WayofTime.bloodmagic.tile.routing.TileItemRoutingNode; import WayofTime.bloodmagic.tile.routing.TileMasterRoutingNode; import WayofTime.bloodmagic.tile.routing.TileOutputRoutingNode; import WayofTime.bloodmagic.util.helper.InventoryRenderHelper; import WayofTime.bloodmagic.util.helper.InventoryRenderHelperV2; public class ModBlocks { public static Block altar; public static Block bloodRune; public static Block ritualController; public static Block ritualStone; public static Block bloodLight; // public static Block testSpellBlock; public static Block pedestal; public static Block teleposer; public static Block alchemyArray; public static Block spectralBlock; public static Block phantomBlock; public static Block soulForge; public static Block incenseAltar; public static Block demonCrucible; public static Block demonPylon; public static Block demonCrystallizer; public static Block demonCrystal; public static Block alchemyTable; public static Block lifeEssence; public static Block crystal; public static Block bloodStoneBrick; public static Block pathBlock; public static Block masterRoutingNode; public static Block inputRoutingNode; public static Block outputRoutingNode; public static Block itemRoutingNode; public static Block dimensionalPortal; public static Block bloodTank; public static Block mimic; public static Block demonBrick1; public static Block demonBrick2; public static Block demonExtras; public static Block demonPillar1; public static Block demonPillar2; public static Block demonPillarCap1; public static Block demonPillarCap2; public static Block demonPillarCap3; public static Block demonLight; public static Block demonWall1; public static void init() { FluidRegistry.registerFluid(BlockLifeEssence.getLifeEssence()); FluidRegistry.addBucketForFluid(BlockLifeEssence.getLifeEssence()); lifeEssence = registerBlock(new BlockLifeEssence(), Constants.BloodMagicBlock.LIFE_ESSENCE.getRegName()); altar = registerBlock(new BlockAltar(), Constants.BloodMagicBlock.ALTAR.getRegName()); bloodRune = registerBlock(new ItemBlockBloodRune(new BlockBloodRune()), Constants.BloodMagicBlock.BLOOD_RUNE.getRegName()); ritualController = registerBlock(new ItemBlockRitualController(new BlockRitualController()), Constants.BloodMagicBlock.RITUAL_CONTROLLER.getRegName()); ritualStone = registerBlock(new ItemBlockRitualStone(new BlockRitualStone()), Constants.BloodMagicBlock.RITUAL_STONE.getRegName()); bloodLight = registerBlock(new BlockBloodLight(), Constants.BloodMagicBlock.BLOOD_LIGHT.getRegName()); pedestal = registerBlock(new ItemBlockPedestal(new BlockPedestal()), Constants.BloodMagicBlock.PEDESTAL.getRegName()); teleposer = registerBlock(new BlockTeleposer(), Constants.BloodMagicBlock.TELEPOSER.getRegName()); alchemyArray = registerBlock(new BlockAlchemyArray(), Constants.BloodMagicBlock.ALCHEMY_ARRAY.getRegName()); spectralBlock = registerBlock(new BlockSpectral(), Constants.BloodMagicBlock.SPECTRAL.getRegName()); phantomBlock = registerBlock(new BlockPhantom(), Constants.BloodMagicBlock.PHANTOM.getRegName()); soulForge = registerBlock(new BlockSoulForge(), Constants.BloodMagicBlock.SOUL_FORGE.getRegName()); crystal = registerBlock(new ItemBlockCrystal(new BlockCrystal()), Constants.BloodMagicBlock.CRYSTAL.getRegName()); bloodStoneBrick = registerBlock(new ItemBlockBloodStoneBrick(new BlockBloodStoneBrick()), Constants.BloodMagicBlock.BLOOD_STONE.getRegName()); masterRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockMasterRoutingNode()), Constants.BloodMagicBlock.MASTER_ROUTING_NODE.getRegName()); inputRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockInputRoutingNode()), Constants.BloodMagicBlock.INPUT_ROUTING_NODE.getRegName()); outputRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockOutputRoutingNode()), Constants.BloodMagicBlock.OUTPUT_ROUTING_NODE.getRegName()); itemRoutingNode = registerBlock(new ItemBlockRoutingNode(new BlockItemRoutingNode()), Constants.BloodMagicBlock.ITEM_ROUTING_NODE.getRegName()); incenseAltar = registerBlock(new BlockIncenseAltar(), Constants.BloodMagicBlock.INCENSE_ALTAR.getRegName()); pathBlock = registerBlock(new ItemBlockPath(new BlockPath()), Constants.BloodMagicBlock.PATH.getRegName()); demonCrucible = registerBlock(new BlockDemonCrucible(), Constants.BloodMagicBlock.DEMON_CRUCIBLE.getRegName()); demonPylon = registerBlock(new BlockDemonPylon(), Constants.BloodMagicBlock.DEMON_PYLON.getRegName()); demonCrystallizer = registerBlock(new BlockDemonCrystallizer(), Constants.BloodMagicBlock.DEMON_CRYSTALLIZER.getRegName()); demonCrystal = registerBlock(new ItemBlockDemonCrystal(new BlockDemonCrystal()), Constants.BloodMagicBlock.DEMON_CRYSTAL.getRegName()); alchemyTable = registerBlock(new ItemBlockAlchemyTable(new BlockAlchemyTable()), Constants.BloodMagicBlock.ALCHEMY_TABLE.getRegName()); dimensionalPortal = registerBlock(new BlockDimensionalPortal(), Constants.BloodMagicBlock.DIMENSIONAL_PORTAL.getRegName()); bloodTank = registerBlock(new ItemBlockBloodTank(new BlockBloodTank()), Constants.BloodMagicBlock.BLOOD_TANK.getRegName()); mimic = registerBlock(new ItemBlockMimic(new BlockMimic()), Constants.BloodMagicBlock.MIMIC.getRegName()); demonBrick1 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks1", new String[] { "brick1_raw", "brick1_corrosive", "brick1_destructive", "brick1_vengeful", "brick1_steadfast", "brick2_raw", "brick2_corrosive", "brick2_destructive", "brick2_vengeful", "brick2_steadfast", "brick3_raw", "brick3_corrosive", "brick3_destructive", "brick3_vengeful", "brick3_steadfast" })), Constants.BloodMagicBlock.DEMON_BRICK_1.getRegName()); demonBrick2 = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("bricks2", new String[] { "smallbrick_raw", "smallbrick_corrosive", "smallbrick_destructive", "smallbrick_vengeful", "smallbrick_steadfast", "tile_raw", "tile_corrosive", "tile_destructive", "tile_vengeful", "tile_steadfast", "tilespecial_raw", "tilespecial_corrosive", "tilespecial_destructive", "tilespecial_vengeful", "tilespecial_steadfast" })), Constants.BloodMagicBlock.DEMON_BRICK_2.getRegName()); demonExtras = registerBlock(new ItemBlockDemonBase(new BlockDemonBase("extras", new String[] { "stone_raw", "stone_corrosive", "stone_destructive", "stone_vengeful", "stone_steadfast", "polished_raw", "polished_corrosive", "polished_destructive", "polished_vengeful", "polished_steadfast", "metal_raw", "metal_corrosive", "metal_destructive", "metal_vengeful", "metal_steadfast" })), Constants.BloodMagicBlock.DEMON_BLOCK_EXTRA.getRegName()); demonPillar1 = registerBlock(new ItemBlockDemonPillarBase(new BlockDemonPillarBase("pillar1", Material.ROCK, new String[] { "raw", "corrosive", "destructive", "vengeful", "steadfast" })), Constants.BloodMagicBlock.DEMON_PILLAR_1.getRegName()); demonPillar2 = registerBlock(new ItemBlockDemonPillarBase(new BlockDemonPillarBase("pillar2", Material.ROCK, new String[] { "raw", "corrosive", "destructive", "vengeful", "steadfast" })), Constants.BloodMagicBlock.DEMON_PILLAR_2.getRegName()); demonPillarCap1 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap1", Material.ROCK, new String[] { "raw", "corrosive" })), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_1.getRegName()); demonPillarCap2 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap2", Material.ROCK, new String[] { "destructive", "vengeful" })), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_2.getRegName()); demonPillarCap3 = registerBlock(new ItemBlockDemonPillarCapBase(new BlockDemonPillarCapBase("pillarCap3", Material.ROCK, new String[] { "steadfast" })), Constants.BloodMagicBlock.DEMON_PILLAR_CAP_3.getRegName()); // testSpellBlock = registerBlock(new BlockTestSpellBlock()); demonLight = registerBlock(new ItemBlockDemonLight(new BlockDemonLight()), Constants.BloodMagicBlock.DEMON_LIGHT.getRegName()); demonWall1 = registerBlock(new ItemBlockDemonWallBase(new BlockDemonWallBase("wall1", Material.ROCK, new String[] { "raw", "corrosive" })), "BlockWall1"); BloodMagicAPI.addToTeleposerBlacklist(inputRoutingNode); BloodMagicAPI.addToTranspositionBlacklist(inputRoutingNode); BloodMagicAPI.addToTeleposerBlacklist(outputRoutingNode); BloodMagicAPI.addToTranspositionBlacklist(outputRoutingNode); BloodMagicAPI.addToTeleposerBlacklist(itemRoutingNode); BloodMagicAPI.addToTranspositionBlacklist(itemRoutingNode); BloodMagicAPI.addToTeleposerBlacklist(demonCrystal); BloodMagicAPI.addToTranspositionBlacklist(demonCrystal); initTiles(); } public static void initTiles() { GameRegistry.registerTileEntity(TileAltar.class, Constants.Mod.MODID + ":" + TileAltar.class.getSimpleName()); GameRegistry.registerTileEntity(TileImperfectRitualStone.class, Constants.Mod.MODID + ":" + TileImperfectRitualStone.class.getSimpleName()); GameRegistry.registerTileEntity(TileMasterRitualStone.class, Constants.Mod.MODID + ":" + TileMasterRitualStone.class.getSimpleName()); GameRegistry.registerTileEntity(TilePlinth.class, Constants.Mod.MODID + ":" + TilePlinth.class.getSimpleName()); GameRegistry.registerTileEntity(TileAlchemyArray.class, Constants.Mod.MODID + ":" + TileAlchemyArray.class.getSimpleName()); GameRegistry.registerTileEntity(TileSpectralBlock.class, Constants.Mod.MODID + ":" + TileSpectralBlock.class.getSimpleName()); GameRegistry.registerTileEntity(TilePhantomBlock.class, Constants.Mod.MODID + ":" + TilePhantomBlock.class.getSimpleName()); GameRegistry.registerTileEntity(TileTeleposer.class, Constants.Mod.MODID + ":" + TileTeleposer.class.getSimpleName()); GameRegistry.registerTileEntity(TileSoulForge.class, Constants.Mod.MODID + ":" + TileSoulForge.class.getSimpleName()); GameRegistry.registerTileEntity(TileMasterRoutingNode.class, Constants.Mod.MODID + ":" + TileMasterRoutingNode.class.getSimpleName()); GameRegistry.registerTileEntity(TileInputRoutingNode.class, Constants.Mod.MODID + ":" + TileInputRoutingNode.class.getSimpleName()); GameRegistry.registerTileEntity(TileOutputRoutingNode.class, Constants.Mod.MODID + ":" + TileOutputRoutingNode.class.getSimpleName()); GameRegistry.registerTileEntity(TileItemRoutingNode.class, Constants.Mod.MODID + ":" + TileItemRoutingNode.class.getSimpleName()); GameRegistry.registerTileEntity(TileIncenseAltar.class, Constants.Mod.MODID + ":" + TileIncenseAltar.class.getSimpleName()); GameRegistry.registerTileEntity(TileDemonCrucible.class, Constants.Mod.MODID + ":" + TileDemonCrucible.class.getSimpleName()); GameRegistry.registerTileEntity(TileDemonPylon.class, Constants.Mod.MODID + ":" + TileDemonPylon.class.getSimpleName()); GameRegistry.registerTileEntity(TileDemonCrystallizer.class, Constants.Mod.MODID + ":" + TileDemonCrystallizer.class.getSimpleName()); GameRegistry.registerTileEntity(TileDemonCrystal.class, Constants.Mod.MODID + ":" + TileDemonCrystal.class.getSimpleName()); GameRegistry.registerTileEntity(TileAlchemyTable.class, Constants.Mod.MODID + ":" + TileAlchemyTable.class.getSimpleName()); GameRegistry.registerTileEntity(TileDimensionalPortal.class, Constants.Mod.MODID + ":" + TileDimensionalPortal.class.getSimpleName()); GameRegistry.registerTileEntity(TileBloodTank.class, Constants.Mod.MODID + ":" + TileBloodTank.class.getSimpleName()); GameRegistry.registerTileEntity(TileMimic.class, Constants.Mod.MODID + ":" + TileMimic.class.getSimpleName()); } @SideOnly(Side.CLIENT) public static void initRenders() { InventoryRenderHelper renderHelper = BloodMagic.proxy.getRenderHelper(); InventoryRenderHelperV2 renderHelperV2 = BloodMagic.proxy.getRenderHelperV2(); renderHelper.fluidRender(lifeEssence); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(bloodLight)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pedestal), 0); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(pedestal), 1); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(alchemyArray)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(outputRoutingNode)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(inputRoutingNode)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(masterRoutingNode)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(itemRoutingNode)); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(alchemyTable)); renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 0, "ItemBlockDemonCrystal", "default"); renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 1, "ItemBlockDemonCrystal", "corrosive"); renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 2, "ItemBlockDemonCrystal", "destructive"); renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 3, "ItemBlockDemonCrystal", "vengeful"); renderHelperV2.registerRender(InventoryRenderHelper.getItemFromBlock(demonCrystal), 4, "ItemBlockDemonCrystal", "steadfast"); renderHelper.itemRender(InventoryRenderHelper.getItemFromBlock(dimensionalPortal)); } private static Block registerBlock(Block block, String name) { if (!ConfigHandler.blockBlacklist.contains(name)) { if (block.getRegistryName() == null) block.setRegistryName(name); GameRegistry.register(block); GameRegistry.register(new ItemBlock(block).setRegistryName(name)); BloodMagic.proxy.tryHandleBlockModel(block, name); } return block; } private static Block registerBlock(ItemBlock itemBlock, String name) { Block block = itemBlock.getBlock(); if (block.getRegistryName() == null) block.setRegistryName(name); if (!ConfigHandler.blockBlacklist.contains(name)) { GameRegistry.register(block); GameRegistry.register(itemBlock.setRegistryName(name)); BloodMagic.proxy.tryHandleBlockModel(block, name); } return block; } }