package WayofTime.bloodmagic.block.base; import net.minecraft.block.Block; import net.minecraft.block.BlockFenceGate; import net.minecraft.block.BlockRotatedPillar; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.property.ExtendedBlockState; import net.minecraftforge.common.property.IUnlistedProperty; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockStringWall extends BlockString { public static final PropertyBool UP = PropertyBool.create("up"); public static final PropertyBool NORTH = PropertyBool.create("north"); public static final PropertyBool EAST = PropertyBool.create("east"); public static final PropertyBool SOUTH = PropertyBool.create("south"); public static final PropertyBool WEST = PropertyBool.create("west"); protected static final AxisAlignedBB[] AABB_BY_INDEX = new AxisAlignedBB[] { new AxisAlignedBB(0.25D, 0.0D, 0.25D, 0.75D, 1.0D, 0.75D), new AxisAlignedBB(0.25D, 0.0D, 0.25D, 0.75D, 1.0D, 1.0D), new AxisAlignedBB(0.0D, 0.0D, 0.25D, 0.75D, 1.0D, 0.75D), new AxisAlignedBB(0.0D, 0.0D, 0.25D, 0.75D, 1.0D, 1.0D), new AxisAlignedBB(0.25D, 0.0D, 0.0D, 0.75D, 1.0D, 0.75D), new AxisAlignedBB(0.3125D, 0.0D, 0.0D, 0.6875D, 0.875D, 1.0D), new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.75D, 1.0D, 0.75D), new AxisAlignedBB(0.0D, 0.0D, 0.0D, 0.75D, 1.0D, 1.0D), new AxisAlignedBB(0.25D, 0.0D, 0.25D, 1.0D, 1.0D, 0.75D), new AxisAlignedBB(0.25D, 0.0D, 0.25D, 1.0D, 1.0D, 1.0D), new AxisAlignedBB(0.0D, 0.0D, 0.3125D, 1.0D, 0.875D, 0.6875D), new AxisAlignedBB(0.0D, 0.0D, 0.25D, 1.0D, 1.0D, 1.0D), new AxisAlignedBB(0.25D, 0.0D, 0.0D, 1.0D, 1.0D, 0.75D), new AxisAlignedBB(0.25D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D), new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.75D), new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 1.0D) }; protected static final AxisAlignedBB[] CLIP_AABB_BY_INDEX = new AxisAlignedBB[] { AABB_BY_INDEX[0].setMaxY(1.5D), AABB_BY_INDEX[1].setMaxY(1.5D), AABB_BY_INDEX[2].setMaxY(1.5D), AABB_BY_INDEX[3].setMaxY(1.5D), AABB_BY_INDEX[4].setMaxY(1.5D), AABB_BY_INDEX[5].setMaxY(1.5D), AABB_BY_INDEX[6].setMaxY(1.5D), AABB_BY_INDEX[7].setMaxY(1.5D), AABB_BY_INDEX[8].setMaxY(1.5D), AABB_BY_INDEX[9].setMaxY(1.5D), AABB_BY_INDEX[10].setMaxY(1.5D), AABB_BY_INDEX[11].setMaxY(1.5D), AABB_BY_INDEX[12].setMaxY(1.5D), AABB_BY_INDEX[13].setMaxY(1.5D), AABB_BY_INDEX[14].setMaxY(1.5D), AABB_BY_INDEX[15].setMaxY(1.5D) }; // Most of this is copied from BlockWall - if there is an issue when porting, look there first. public BlockStringWall(Material material, String[] values, String propName) { super(material, values, propName); } public BlockStringWall(Material material, String[] values) { this(material, values, "type"); } @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { state = state.getActualState(source, pos); return AABB_BY_INDEX[getAABBIndex(state)]; } @Override public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, World worldIn, BlockPos pos) { blockState = blockState.getActualState(worldIn, pos); return CLIP_AABB_BY_INDEX[getAABBIndex(blockState)]; } private static int getAABBIndex(IBlockState state) { int i = 0; if (((Boolean) state.getValue(NORTH)).booleanValue()) { i |= 1 << EnumFacing.NORTH.getHorizontalIndex(); } if (((Boolean) state.getValue(EAST)).booleanValue()) { i |= 1 << EnumFacing.EAST.getHorizontalIndex(); } if (((Boolean) state.getValue(SOUTH)).booleanValue()) { i |= 1 << EnumFacing.SOUTH.getHorizontalIndex(); } if (((Boolean) state.getValue(WEST)).booleanValue()) { i |= 1 << EnumFacing.WEST.getHorizontalIndex(); } return i; } public boolean isFullCube(IBlockState state) { return false; } public boolean isPassable(IBlockAccess worldIn, BlockPos pos) { return false; } @Override public boolean isOpaqueCube(IBlockState state) { return false; } private boolean canConnectTo(IBlockAccess worldIn, BlockPos pos) { IBlockState iblockstate = worldIn.getBlockState(pos); Block block = iblockstate.getBlock(); return block == Blocks.BARRIER ? false : (block != this && !(block instanceof BlockFenceGate) ? (iblockstate.getMaterial().isOpaque() && iblockstate.isFullCube() ? iblockstate.getMaterial() != Material.GOURD : false) : true); } @SideOnly(Side.CLIENT) @Override public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { return side == EnumFacing.DOWN ? super.shouldSideBeRendered(blockState, blockAccess, pos, side) : true; } @Override public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { boolean flag = this.canConnectTo(worldIn, pos.north()); boolean flag1 = this.canConnectTo(worldIn, pos.east()); boolean flag2 = this.canConnectTo(worldIn, pos.south()); boolean flag3 = this.canConnectTo(worldIn, pos.west()); boolean flag4 = flag && !flag1 && flag2 && !flag3 || !flag && flag1 && !flag2 && flag3; return state.withProperty(UP, Boolean.valueOf(!flag4 || !worldIn.isAirBlock(pos.up()))).withProperty(NORTH, Boolean.valueOf(flag)).withProperty(EAST, Boolean.valueOf(flag1)).withProperty(SOUTH, Boolean.valueOf(flag2)).withProperty(WEST, Boolean.valueOf(flag3)); } @Override protected void setupStates() { this.setDefaultState(getExtendedBlockState().withProperty(this.getUnlistedStringProp(), this.getValues().get(0)).withProperty(this.getStringProp(), this.getValues().get(0)).withProperty(UP, true).withProperty(NORTH, false).withProperty(SOUTH, false).withProperty(EAST, false).withProperty(WEST, false)); } @Override protected BlockStateContainer createRealBlockState() { return new ExtendedBlockState(this, new IProperty[] { UP, NORTH, SOUTH, EAST, WEST, this.getStringProp() }, new IUnlistedProperty[] { this.getUnlistedStringProp() }); } @Override protected ItemStack createStackedBlock(IBlockState state) { return new ItemStack(Item.getItemFromBlock(this), 1, this.getValues().indexOf(String.valueOf(state.getValue(this.getStringProp())))); } @Override public int damageDropped(IBlockState state) { return this.getValues().indexOf(String.valueOf(state.getValue(this.getStringProp()))); } }