package WayofTime.bloodmagic.livingArmour.tracker; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade; import WayofTime.bloodmagic.api.livingArmour.StatTracker; import WayofTime.bloodmagic.livingArmour.LivingArmour; import WayofTime.bloodmagic.livingArmour.upgrade.LivingArmourUpgradeSelfSacrifice; import WayofTime.bloodmagic.util.Utils; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import java.util.ArrayList; import java.util.HashMap; import java.util.List; public class StatTrackerSelfSacrifice extends StatTracker { public static HashMap changeMap = new HashMap(); public static int[] sacrificesRequired = new int[] { 30, 200, 400, 700, 1100, 1500, 2000, 2800, 3600, 5000 }; //testing public int totalSacrifices = 0; public static void incrementCounter(LivingArmour armour, int hearts) { changeMap.put(armour, changeMap.containsKey(armour) ? changeMap.get(armour) + hearts : hearts); } @Override public String getUniqueIdentifier() { return Constants.Mod.MODID + ".tracker.selfSacrifice"; } @Override public void resetTracker() { this.totalSacrifices = 0; } @Override public void readFromNBT(NBTTagCompound tag) { totalSacrifices = tag.getInteger(Constants.Mod.MODID + ".tracker.selfSacrifice"); } @Override public void writeToNBT(NBTTagCompound tag) { tag.setInteger(Constants.Mod.MODID + ".tracker.selfSacrifice", totalSacrifices); } @Override public boolean onTick(World world, EntityPlayer player, LivingArmour livingArmour) { if (changeMap.containsKey(livingArmour)) { int change = Math.abs(changeMap.get(livingArmour)); if (change > 0) { totalSacrifices += Math.abs(changeMap.get(livingArmour)); changeMap.put(livingArmour, 0); this.markDirty(); return true; } } return false; } @Override public void onDeactivatedTick(World world, EntityPlayer player, LivingArmour livingArmour) { if (changeMap.containsKey(livingArmour)) { changeMap.remove(livingArmour); } } @Override public List getUpgrades() { List upgradeList = new ArrayList(); for (int i = 0; i < 10; i++) { if (totalSacrifices >= sacrificesRequired[i]) { upgradeList.add(new LivingArmourUpgradeSelfSacrifice(i)); } } return upgradeList; } @Override public double getProgress(LivingArmour livingArmour, int currentLevel) { return Utils.calculateStandardProgress(totalSacrifices, sacrificesRequired, currentLevel); } @Override public boolean providesUpgrade(String key) { return key.equals(Constants.Mod.MODID + ".upgrade.selfSacrifice"); } }