package WayofTime.bloodmagic.ritual.imperfect; import WayofTime.bloodmagic.api.BlockStack; import WayofTime.bloodmagic.api.ritual.imperfect.IImperfectRitualStone; import WayofTime.bloodmagic.api.ritual.imperfect.ImperfectRitual; import net.minecraft.entity.effect.EntityLightningBolt; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; public class ImperfectRitualRain extends ImperfectRitual { public ImperfectRitualRain() { super("rain", new BlockStack(Blocks.water), 5000, true); } @Override public boolean onActivate(IImperfectRitualStone imperfectRitualStone, EntityPlayer player) { boolean retFlag = false; if (!imperfectRitualStone.getWorld().isRemote) { imperfectRitualStone.getWorld().addWeatherEffect(new EntityLightningBolt(imperfectRitualStone.getWorld(), imperfectRitualStone.getPos().getX(), imperfectRitualStone.getPos().getY() + 2, imperfectRitualStone.getPos().getZ())); imperfectRitualStone.getWorld().getWorldInfo().setRaining(true); retFlag = true; } if (imperfectRitualStone.getWorld().isRemote) { imperfectRitualStone.getWorld().setRainStrength(1.0F); imperfectRitualStone.getWorld().setThunderStrength(1.0F); } return retFlag; } }