package WayofTime.bloodmagic.incense; import WayofTime.bloodmagic.api.incense.EnumTranquilityType; import WayofTime.bloodmagic.api.incense.TranquilityHandler; import WayofTime.bloodmagic.api.incense.TranquilityStack; import net.minecraft.block.Block; import net.minecraft.block.BlockLeaves; import net.minecraft.block.state.IBlockState; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public class PlantTranquilityHandler extends TranquilityHandler { @Override public TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state) { if (block instanceof BlockLeaves) { return new TranquilityStack(EnumTranquilityType.PLANT, 1); } return null; } }