package WayofTime.bloodmagic.client.gui; import WayofTime.bloodmagic.api.Constants; import WayofTime.bloodmagic.tile.container.ContainerMasterRoutingNode; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class GuiMasterRoutingNode extends GuiContainer { private TileEntity inventory; public GuiMasterRoutingNode(InventoryPlayer playerInventory, IInventory tileRoutingNode) { super(new ContainerMasterRoutingNode(playerInventory, tileRoutingNode)); this.xSize = 216; this.ySize = 216; inventory = (TileEntity) tileRoutingNode; } @Override protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { // this.fontRendererObj.drawString(TextHelper.localize("tile.BloodMagic.soulForge.name"), 8, 5, 4210752); // this.fontRendererObj.drawString(TextHelper.localize("container.inventory"), 8, 111, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) { GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); ResourceLocation soulForgeGuiTextures = new ResourceLocation(Constants.Mod.MODID + ":textures/gui/masterRoutingNode.png"); this.mc.getTextureManager().bindTexture(soulForgeGuiTextures); int i = (this.width - this.xSize) / 2; int j = (this.height - this.ySize) / 2; this.drawTexturedModalRect(i, j, 0, 0, this.xSize, this.ySize); } }