package WayofTime.bloodmagic.api.incense; import net.minecraft.block.state.IBlockState; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public interface IIncensePath { /** * Goes from 0 to however far this path block can be from the altar while * still functioning. 0 represents a block that can work when it is two * blocks horizontally away from the altar. */ int getLevelOfPath(World world, BlockPos pos, IBlockState state); }